[Bootstrap] First go at Addressables bootsrapped objects
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21
Assets/Editor/Bootstrap/CustomBootProjectSettings.cs
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21
Assets/Editor/Bootstrap/CustomBootProjectSettings.cs
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Editor.Bootstrap
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{
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/// <summary>
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/// A scriptable object used to store references to CustomBoot settings for both Runtime and Editor.
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/// </summary>
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public class CustomBootProjectSettings : ScriptableObject
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{
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/// <summary>
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/// The Addressables reference for the runtime settings
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/// </summary>
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public AssetReference RuntimeSettings;
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/// <summary>
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/// The Addressables reference for the editor settings
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/// </summary>
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public AssetReference EditorSettings;
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}
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}
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