Working flipping cards

This commit is contained in:
Michal Pikulski
2025-11-06 21:31:16 +01:00
parent 774f27410a
commit d23c000347
16 changed files with 2221 additions and 272 deletions

View File

@@ -18,7 +18,6 @@ namespace UI.CardSystem.DragDrop
[SerializeField] private int maxTapsToOpen = 3;
[SerializeField] private float tapPulseScale = 1.15f;
[SerializeField] private float tapPulseDuration = 0.2f;
[SerializeField] private ParticleSystem openingParticleSystem;
// ...existing code...
public event System.Action<BoosterPackDraggable> OnBoosterOpened;
@@ -106,12 +105,6 @@ namespace UI.CardSystem.DragDrop
_isOpening = true;
// Play particle effect
if (openingParticleSystem != null)
{
openingParticleSystem.Play();
}
OnBoosterOpened?.Invoke(this);
// The actual opening logic (calling CardSystemManager) should be handled