stash work
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@@ -31,23 +31,6 @@ namespace Cinematics
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radialProgressBar.fillAmount = 0f;
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}
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}
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void OnEnable()
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{
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// Only handle the case where the GameObject is enabled after boot is already complete
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if (!_initialized && BootCompletionService.IsBootComplete)
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{
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// Boot is already complete but we haven't initialized yet, do it now
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Logging.Debug("[SkipCinematic] OnEnable: Boot already complete, initializing now");
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InitializePostBoot();
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}
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else if (_initialized)
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{
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// If we're already initialized, just ensure subscriptions are active
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SubscribeToCinematicsEvents();
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}
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// If boot isn't complete, our InitializePostBoot method will be called via the BootCompletionService
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}
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void OnDisable()
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{
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