stash work

This commit is contained in:
Michal Pikulski
2025-10-16 16:18:04 +02:00
parent c7906a9968
commit d2c6c5df38
19 changed files with 353 additions and 277 deletions

View File

@@ -12,23 +12,10 @@ namespace UI
private static PauseMenu _instance;
private static bool _isQuitting;
public static PauseMenu Instance
{
get
{
if (_instance == null && Application.isPlaying && !_isQuitting)
{
_instance = FindAnyObjectByType<PauseMenu>();
if (_instance == null)
{
var go = new GameObject("PauseMenu");
_instance = go.AddComponent<PauseMenu>();
// DontDestroyOnLoad(go);
}
}
return _instance;
}
}
/// <summary>
/// Singleton instance of the PauseMenu. No longer creates an instance if one doesn't exist.
/// </summary>
public static PauseMenu Instance => _instance;
[Header("UI References")]
[SerializeField] private GameObject pauseMenuPanel;
@@ -52,23 +39,21 @@ namespace UI
BootCompletionService.RegisterInitAction(InitializePostBoot);
}
private void Start()
private void InitializePostBoot()
{
// Subscribe to scene loaded events
SceneManagerService.Instance.SceneLoadCompleted += SetPauseMenuByLevel;
// SceneManagerService subscription moved to InitializePostBoot
// Set initial state based on current scene
SetPauseMenuByLevel(SceneManager.GetActiveScene().name);
#if UNITY_EDITOR
#if UNITY_EDITOR
// Initialize pause menu state
HidePauseMenu(false);
#endif
}
private void InitializePostBoot()
{
// Subscribe to scene loaded events
SceneManagerService.Instance.SceneLoadCompleted += SetPauseMenuByLevel;
#endif
Logging.Debug("[PauseMenu] Subscribed to SceneManagerService events");
}