stash work
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207
Assets/Scripts/found_instances
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207
Assets/Scripts/found_instances
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Targets
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Occurrences of '.Instance' in Directory C:\Users\info\Desktop\repos\AppleHillsProduction\Assets\Scripts
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Found usages (163 usages found)
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<AppleHillsScripts> (163 usages found)
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Assets (163 usages found)
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Scripts (163 usages found)
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Bootstrap (3 usages found)
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BootSceneController.cs (3 usages found)
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79 if (CinematicsManager.Instance != null)
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84 CinematicsManager.Instance.LoadAndPlayCinematic("IntroSequence");
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205 SceneManagerService.Instance.CurrentGameplayScene = mainMenuSceneName;
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Cinematics (16 usages found)
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SkipCinematic.cs (16 usages found)
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57 if (CinematicsManager.Instance == null) return;
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63 CinematicsManager.Instance.OnCinematicStarted += HandleCinematicStarted;
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64 CinematicsManager.Instance.OnCinematicStopped += HandleCinematicStopped;
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67 if (CinematicsManager.Instance.IsCinematicPlaying)
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75 if (CinematicsManager.Instance != null)
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77 CinematicsManager.Instance.OnCinematicStarted -= HandleCinematicStarted;
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78 CinematicsManager.Instance.OnCinematicStopped -= HandleCinematicStopped;
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83 if (InputManager.Instance != null)
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85 InputManager.Instance.UnregisterOverrideConsumer(this);
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92 if (InputManager.Instance != null)
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94 InputManager.Instance.RegisterOverrideConsumer(this);
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100 if (InputManager.Instance != null)
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102 InputManager.Instance.UnregisterOverrideConsumer(this);
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109 if (_isHolding && CinematicsManager.Instance.IsCinematicPlaying)
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131 CinematicsManager.Instance.SkipCurrentCinematic();
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141 InputManager.Instance.UnregisterOverrideConsumer(this);
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Core (25 usages found)
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GameManager.cs (8 usages found)
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65 SettingsProvider.Instance.gameObject.name = "Settings Provider";
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68 DeveloperSettingsProvider.Instance.gameObject.name = "Developer Settings Provider";
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88 PauseMenu pauseMenu = PauseMenu.Instance;
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220 var playerSettings = SettingsProvider.Instance.LoadSettingsSynchronous<PlayerFollowerSettings>();
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221 var interactionSettings = SettingsProvider.Instance.LoadSettingsSynchronous<InteractionSettings>();
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222 var minigameSettings = SettingsProvider.Instance.LoadSettingsSynchronous<DivingMinigameSettings>();
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275 var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DivingDeveloperSettings>();
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318 return DeveloperSettingsProvider.Instance?.GetSettings<T>();
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ItemManager.cs (3 usages found)
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80 SceneManagerService.Instance.SceneLoadStarted += OnSceneLoadStarted;
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87 if (SceneManagerService.Instance != null)
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88 SceneManagerService.Instance.SceneLoadStarted -= OnSceneLoadStarted;
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QuickAccess.cs (7 usages found)
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47 public GameManager GameManager => GameManager.Instance;
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48 public ItemManager ItemManager => ItemManager.Instance;
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49 public SceneManagerService SceneManager => SceneManagerService.Instance;
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52 public InputManager InputManager => InputManager.Instance;
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53 public PuzzleManager PuzzleManager => PuzzleManager.Instance;
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54 public CinematicsManager CinematicsManager => CinematicsManager.Instance;
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55 public CardSystemManager CardSystemManager => CardSystemManager.Instance;
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SceneManagerService.cs (1 usage found)
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110 _loadingScreen = LoadingScreenController.Instance;
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SceneOrientationEnforcer.cs (3 usages found)
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106 InputManager.Instance.SetInputMode(InputMode.UI);
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159 InputManager.Instance.SetInputMode(InputMode.UI);
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189 InputManager.Instance.SetInputMode(InputMode.Game);
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SettingsAccess.cs (3 usages found)
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43 return GameManager.Instance.PlayerStopDistance;
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55 return GameManager.Instance.PlayerStopDistanceDirectInteraction;
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67 return GameManager.Instance.DefaultPuzzlePromptRange;
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Dialogue (26 usages found)
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DialogueComponent.cs (26 usages found)
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39 if (PuzzleManager.Instance != null)
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40 PuzzleManager.Instance.OnStepCompleted += OnAnyPuzzleStepCompleted;
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42 if (ItemManager.Instance != null)
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44 ItemManager.Instance.OnItemPickedUp += OnAnyItemPickedUp;
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45 ItemManager.Instance.OnCorrectItemSlotted += OnAnyItemSlotted;
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46 ItemManager.Instance.OnIncorrectItemSlotted += OnAnyIncorrectItemSlotted;
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47 ItemManager.Instance.OnForbiddenItemSlotted += OnAnyForbiddenItemSlotted;
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48 ItemManager.Instance.OnItemSlotCleared += OnAnyItemSlotCleared;
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49 ItemManager.Instance.OnItemsCombined += OnAnyItemsCombined;
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170 if (PuzzleManager.Instance != null)
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171 PuzzleManager.Instance.OnStepCompleted -= OnAnyPuzzleStepCompleted;
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173 if (ItemManager.Instance != null)
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175 ItemManager.Instance.OnItemPickedUp -= OnAnyItemPickedUp;
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176 ItemManager.Instance.OnCorrectItemSlotted -= OnAnyItemSlotted;
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177 ItemManager.Instance.OnIncorrectItemSlotted -= OnAnyIncorrectItemSlotted;
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178 ItemManager.Instance.OnForbiddenItemSlotted -= OnAnyForbiddenItemSlotted;
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179 ItemManager.Instance.OnItemSlotCleared -= OnAnyItemSlotCleared;
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180 ItemManager.Instance.OnItemsCombined -= OnAnyItemsCombined;
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600 return PuzzleManager.Instance != null &&
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601 PuzzleManager.Instance.IsPuzzleStepCompleted(stepID);
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606 if (ItemManager.Instance == null) return false;
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609 foreach (var pickup in ItemManager.Instance.Pickups)
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622 if (ItemManager.Instance == null) return false;
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625 foreach (var slot in ItemManager.Instance.ItemSlots)
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638 if (ItemManager.Instance == null) return false;
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641 return ItemManager.Instance.WasItemCreatedThroughCombination(resultItemId);
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Input (4 usages found)
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InputManager.cs (3 usages found)
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96 SceneManagerService.Instance.SceneLoadCompleted += SwitchInputOnSceneLoaded;
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103 if (SceneManagerService.Instance != null)
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104 SceneManagerService.Instance.SceneLoadCompleted -= SwitchInputOnSceneLoaded;
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PlayerTouchController.cs (1 usage found)
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77 InputManager.Instance?.SetDefaultConsumer(this);
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Interactions (6 usages found)
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Interactable.cs (2 usages found)
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213 ? GameManager.Instance.PlayerStopDistance
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214 : GameManager.Instance.PlayerStopDistanceDirectInteraction;
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ItemSlot.cs (2 usages found)
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222 ItemManager.Instance?.RegisterItemSlot(this);
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227 ItemManager.Instance?.UnregisterItemSlot(this);
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Pickup.cs (2 usages found)
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49 ItemManager.Instance?.RegisterPickup(this);
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64 ItemManager.Instance?.UnregisterPickup(this);
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LevelS (3 usages found)
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LevelSwitch.cs (3 usages found)
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114 InputManager.Instance.SetInputMode(InputMode.UI);
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120 await SceneManagerService.Instance.SwitchSceneAsync(switchData.targetLevelSceneName, progress);
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126 InputManager.Instance.SetInputMode(InputMode.GameAndUI);
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Minigames (43 usages found)
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DivingForPictures (43 usages found)
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Bubbles (2 usages found)
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BubbleSpawner.cs (2 usages found)
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70 DivingGameManager.Instance.RegisterPausableComponent(this);
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78 DivingGameManager.Instance.UnregisterPausableComponent(this);
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Obstacles (5 usages found)
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ObstacleSpawner.cs (5 usages found)
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88 DivingGameManager.Instance.OnGameInitialized += Initialize;
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91 DivingGameManager.Instance.RegisterPausableComponent(this);
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94 if (DivingGameManager.Instance.GetType().GetField("_isGameInitialized",
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96 System.Reflection.BindingFlags.Instance)?.GetValue(DivingGameManager.Instance) is bool isInitialized && isInitialized)
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104 DivingGameManager.Instance.UnregisterPausableComponent(this);
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PictureCamera (2 usages found)
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Viewfinder.cs (2 usages found)
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89 InputManager.Instance.RegisterOverrideConsumer(this);
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94 InputManager.Instance.UnregisterOverrideConsumer(this);
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Player (6 usages found)
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PlayerCollisionBehavior.cs (1 usage found)
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262 .GetField("_targetFingerX", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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PlayerController.cs (5 usages found)
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83 DivingGameManager.Instance.OnGameInitialized += Initialize;
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86 if (DivingGameManager.Instance.GetType().GetField("_isGameInitialized",
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88 System.Reflection.BindingFlags.Instance)?.GetValue(DivingGameManager.Instance) is bool isInitialized && isInitialized)
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102 InputManager.Instance?.SetDefaultConsumer(this);
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110 DivingGameManager.Instance.OnGameInitialized -= Initialize;
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Tiles (5 usages found)
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TrenchTileSpawner.cs (5 usages found)
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171 DivingGameManager.Instance.OnGameInitialized += Initialize;
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174 DivingGameManager.Instance.RegisterPausableComponent(this);
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177 if (DivingGameManager.Instance.GetType().GetField("_isGameInitialized",
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179 System.Reflection.BindingFlags.Instance)?.GetValue(DivingGameManager.Instance) is bool isInitialized && isInitialized)
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187 DivingGameManager.Instance.UnregisterPausableComponent(this);
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Utilities (2 usages found)
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BottlePauser.cs (1 usage found)
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14 DivingGameManager.Instance.RegisterPausableComponent(this);
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RockPauser.cs (1 usage found)
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15 DivingGameManager.Instance.RegisterPausableComponent(this);
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DivingGameManager.cs (16 usages found)
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142 PauseMenu pauseMenu = PauseMenu.Instance;
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156 if (GameManager.Instance != null)
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158 GameManager.Instance.RegisterPausableComponent(this);
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162 if (SceneOrientationEnforcer.Instance != null)
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164 SceneOrientationEnforcer.Instance.OnOrientationCorrect += InitializeGame;
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165 SceneOrientationEnforcer.Instance.OnOrientationIncorrect += Pause;
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169 if (SceneOrientationEnforcer.Instance.IsOrientationCorrect())
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186 viewfinderManager = CameraViewfinderManager.Instance;
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212 if (SceneOrientationEnforcer.Instance != null)
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214 SceneOrientationEnforcer.Instance.OnOrientationCorrect -= InitializeGame;
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215 SceneOrientationEnforcer.Instance.OnOrientationIncorrect -= Pause;
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219 PauseMenu pauseMenu = PauseMenu.Instance;
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227 if (GameManager.Instance != null)
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229 GameManager.Instance.UnregisterPausableComponent(this);
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801 InputManager.Instance.SetInputMode(InputMode.GameAndUI);
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822 InputManager.Instance.SetInputMode(InputMode.GameAndUI);
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DivingScoreUI.cs (5 usages found)
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15 DivingGameManager.Instance.OnScoreChanged += UpdateScoreDisplay;
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16 DivingGameManager.Instance.OnPictureTaken += ShowScorePopup;
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19 UpdateScoreDisplay(DivingGameManager.Instance.PlayerScore);
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32 DivingGameManager.Instance.OnScoreChanged -= UpdateScoreDisplay;
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33 DivingGameManager.Instance.OnPictureTaken -= ShowScorePopup;
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PuzzleS (7 usages found)
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ObjectiveStepBehaviour.cs (3 usages found)
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76 PuzzleManager.Instance?.RegisterStepBehaviour(this);
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86 PuzzleManager.Instance?.UnregisterStepBehaviour(this);
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304 PuzzleManager.Instance?.MarkPuzzleStepCompleted(stepData);
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PuzzleManager.cs (4 usages found)
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102 SceneManagerService.Instance.SceneLoadCompleted += OnSceneLoadCompleted;
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111 if (SceneManagerService.Instance != null)
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113 SceneManagerService.Instance.SceneLoadCompleted -= OnSceneLoadCompleted;
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149 string currentScene = sceneName ?? SceneManagerService.Instance.CurrentGameplayScene;
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StateMachines (2 usages found)
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Quarry (2 usages found)
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AnneLise (2 usages found)
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TakePhotoState.cs (2 usages found)
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39 InputManager.Instance.SetInputMode(InputMode.InputDisabled);
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47 InputManager.Instance.SetInputMode(InputMode.Game);
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UI (21 usages found)
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Tutorial (2 usages found)
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DivingTutorial.cs (2 usages found)
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30 InputManager.Instance.RegisterOverrideConsumer(this);
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39 InputManager.Instance.UnregisterOverrideConsumer(this);
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MainMenu.cs (1 usage found)
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12 await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
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PauseMenu.cs (11 usages found)
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71 SceneManagerService.Instance.SceneLoadCompleted += SetPauseMenuByLevel;
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78 if (SceneManagerService.Instance != null)
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80 SceneManagerService.Instance.SceneLoadCompleted -= SetPauseMenuByLevel;
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122 InputManager.Instance.SetInputMode(InputMode.UI);
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141 InputManager.Instance.SetInputMode(InputMode.GameAndUI);
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162 await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
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180 await SceneManagerService.Instance.ReloadCurrentScene(progress);
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198 await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
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201 await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
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204 await SceneManagerService.Instance.SwitchSceneAsync("Quarry", progress);
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207 await SceneManagerService.Instance.SwitchSceneAsync("DivingForPictures", progress);
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