stash work
This commit is contained in:
@@ -44,22 +44,17 @@ namespace Bootstrap
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// Show the loading screen immediately with our combined progress provider
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// Show the loading screen immediately with our combined progress provider
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initialLoadingScreen.ShowLoadingScreen(GetCombinedProgress);
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initialLoadingScreen.ShowLoadingScreen(GetCombinedProgress);
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// Start the boot process if not already initialized
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// Subscribe to boot progress events
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if (!CustomBoot.Initialised)
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CustomBoot.OnBootProgressChanged += OnBootProgressChanged;
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{
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// Subscribe to the boot completion event
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// Register our boot completion handler with the BootCompletionService
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CustomBoot.OnBootCompleted += OnBootCompleted;
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// This will execute either immediately if boot is already complete,
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CustomBoot.OnBootProgressChanged += OnBootProgressChanged;
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// or when the boot process completes
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BootCompletionService.RegisterInitAction(
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// Start initialization
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OnBootCompleted,
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CustomBoot.PerformInitialisation();
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50, // Higher priority (lower number)
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}
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"BootSceneController.OnBootCompleted"
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else
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);
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{
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// If already initialized (can happen in editor testing), proceed immediately
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Debug.Log("[BootSceneController] Bootstrap already initialized, proceeding to main menu");
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OnBootCompleted();
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}
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// In debug mode, log additional information
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// In debug mode, log additional information
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if (debugMode)
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if (debugMode)
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Bootstrap;
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using Core;
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using Core;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.AddressableAssets;
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@@ -27,31 +28,26 @@ namespace Cinematics
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private Dictionary<PlayableDirector, AsyncOperationHandle<PlayableAsset>> _addressableHandles
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private Dictionary<PlayableDirector, AsyncOperationHandle<PlayableAsset>> _addressableHandles
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= new Dictionary<PlayableDirector, AsyncOperationHandle<PlayableAsset>>();
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= new Dictionary<PlayableDirector, AsyncOperationHandle<PlayableAsset>>();
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public static CinematicsManager Instance
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/// <summary>
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{
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/// Singleton instance of the CinematicsManager. No longer creates an instance if one doesn't exist.
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get
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/// </summary>
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{
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public static CinematicsManager Instance => _instance;
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if (_instance == null && Application.isPlaying && !_isQuitting)
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{
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_instance = FindAnyObjectByType<CinematicsManager>();
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if (_instance == null)
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{
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var go = new GameObject("CinematicsManager");
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_instance = go.AddComponent<CinematicsManager>();
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// DontDestroyOnLoad(go);
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}
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}
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return _instance;
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}
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}
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public PlayableDirector playableDirector;
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public PlayableDirector playableDirector;
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private void Awake()
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private void Awake()
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{
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{
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_instance = this;
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_instance = this;
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// Initialize required components
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// Register for post-boot initialization
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InitializeComponents();
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BootCompletionService.RegisterInitAction(InitializePostBoot);
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}
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private void InitializePostBoot()
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{
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// Initialize any dependencies that require other services to be ready
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// For example, subscribe to SceneManagerService events if needed
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Logging.Debug("[CinematicsManager] Post-boot initialization complete");
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}
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}
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private void OnEnable()
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private void OnEnable()
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@@ -31,23 +31,6 @@ namespace Cinematics
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radialProgressBar.fillAmount = 0f;
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radialProgressBar.fillAmount = 0f;
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}
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}
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}
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}
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void OnEnable()
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{
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// Only handle the case where the GameObject is enabled after boot is already complete
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if (!_initialized && BootCompletionService.IsBootComplete)
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{
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// Boot is already complete but we haven't initialized yet, do it now
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Logging.Debug("[SkipCinematic] OnEnable: Boot already complete, initializing now");
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InitializePostBoot();
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}
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else if (_initialized)
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{
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// If we're already initialized, just ensure subscriptions are active
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SubscribeToCinematicsEvents();
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}
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// If boot isn't complete, our InitializePostBoot method will be called via the BootCompletionService
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}
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void OnDisable()
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void OnDisable()
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{
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{
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@@ -16,25 +16,9 @@ public class GameManager : MonoBehaviour
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private static bool _isQuitting = false;
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private static bool _isQuitting = false;
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/// <summary>
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/// <summary>
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/// Singleton instance of the GameManager.
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/// Singleton instance of the GameManager. No longer creates an instance if one doesn't exist.
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/// </summary>
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/// </summary>
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public static GameManager Instance
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public static GameManager Instance => _instance;
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{
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get
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{
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if (_instance == null && Application.isPlaying && !_isQuitting)
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{
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_instance = FindAnyObjectByType<GameManager>();
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if (_instance == null)
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{
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var go = new GameObject("GameManager");
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_instance = go.AddComponent<GameManager>();
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// DontDestroyOnLoad(go);
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}
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}
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return _instance;
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}
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}
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[Header("Settings Status")]
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[Header("Settings Status")]
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[SerializeField] private bool _settingsLoaded = false;
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[SerializeField] private bool _settingsLoaded = false;
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@@ -77,11 +61,6 @@ public class GameManager : MonoBehaviour
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// DontDestroyOnLoad(gameObject);
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// DontDestroyOnLoad(gameObject);
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}
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}
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private void Start()
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{
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// PauseMenu subscription moved to InitializePostBoot
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}
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private void InitializePostBoot()
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private void InitializePostBoot()
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{
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{
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// Find and subscribe to PauseMenu events
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// Find and subscribe to PauseMenu events
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@@ -15,23 +15,10 @@ namespace Core
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private static ItemManager _instance;
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private static ItemManager _instance;
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private static bool _isQuitting;
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private static bool _isQuitting;
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public static ItemManager Instance
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/// <summary>
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{
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/// Singleton instance of the ItemManager. No longer creates an instance if one doesn't exist.
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get
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/// </summary>
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{
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public static ItemManager Instance => _instance;
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if (_instance == null && Application.isPlaying && !_isQuitting)
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{
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_instance = FindAnyObjectByType<ItemManager>();
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if (_instance == null)
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{
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var go = new GameObject("ItemManager");
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_instance = go.AddComponent<ItemManager>();
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// DontDestroyOnLoad(go);
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}
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}
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return _instance;
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}
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}
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private readonly HashSet<Pickup> _pickups = new HashSet<Pickup>();
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private readonly HashSet<Pickup> _pickups = new HashSet<Pickup>();
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private readonly HashSet<ItemSlot> _itemSlots = new HashSet<ItemSlot>();
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private readonly HashSet<ItemSlot> _itemSlots = new HashSet<ItemSlot>();
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@@ -68,11 +55,6 @@ namespace Core
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// Register for post-boot initialization
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// Register for post-boot initialization
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BootCompletionService.RegisterInitAction(InitializePostBoot);
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BootCompletionService.RegisterInitAction(InitializePostBoot);
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}
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}
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void Start()
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{
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// SceneManagerService subscription moved to InitializePostBoot
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}
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private void InitializePostBoot()
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private void InitializePostBoot()
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{
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{
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@@ -18,23 +18,11 @@ namespace AppleHills.Core
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private static QuickAccess _instance;
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private static QuickAccess _instance;
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private static bool _isQuitting = false;
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private static bool _isQuitting = false;
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public static QuickAccess Instance
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/// <summary>
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{
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/// Singleton instance of QuickAccess. No longer creates an instance if one doesn't exist.
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get
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/// </summary>
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{
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public static QuickAccess Instance => _instance;
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if (_instance == null && Application.isPlaying && !_isQuitting)
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{
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_instance = FindAnyObjectByType<QuickAccess>();
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if (_instance == null)
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{
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var go = new GameObject("QuickAccess");
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_instance = go.AddComponent<QuickAccess>();
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}
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}
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return _instance;
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}
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}
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void OnApplicationQuit()
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void OnApplicationQuit()
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{
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{
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_isQuitting = true;
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_isQuitting = true;
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@@ -146,6 +134,8 @@ namespace AppleHills.Core
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|
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private void Awake()
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private void Awake()
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{
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{
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_instance = this;
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if (!_initialized)
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if (!_initialized)
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{
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{
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// Subscribe to scene changes
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// Subscribe to scene changes
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@@ -16,26 +16,11 @@ namespace Core
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private LoadingScreenController _loadingScreen;
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private LoadingScreenController _loadingScreen;
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private static SceneManagerService _instance;
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private static SceneManagerService _instance;
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private static bool _isQuitting = false;
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private static bool _isQuitting = false;
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|
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/// <summary>
|
/// <summary>
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/// Singleton instance of the SceneManagerService.
|
/// Singleton instance of the SceneManagerService. No longer creates an instance if one doesn't exist.
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/// </summary>
|
/// </summary>
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public static SceneManagerService Instance
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public static SceneManagerService Instance => _instance;
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{
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get
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{
|
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if (_instance == null && Application.isPlaying && !_isQuitting)
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{
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_instance = FindAnyObjectByType<SceneManagerService>();
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if (_instance == null)
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{
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var go = new GameObject("SceneManagerService");
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_instance = go.AddComponent<SceneManagerService>();
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// DontDestroyOnLoad(go);
|
|
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}
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}
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return _instance;
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|
||||||
}
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}
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|
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|
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// Events for scene lifecycle
|
// Events for scene lifecycle
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public event Action<string> SceneLoadStarted;
|
public event Action<string> SceneLoadStarted;
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@@ -99,11 +84,6 @@ namespace Core
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}
|
}
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||||||
}
|
}
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|
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||||||
void Start()
|
|
||||||
{
|
|
||||||
// LoadingScreen setup moved to InitializePostBoot
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InitializePostBoot()
|
private void InitializePostBoot()
|
||||||
{
|
{
|
||||||
// Set up loading screen reference and events after boot is complete
|
// Set up loading screen reference and events after boot is complete
|
||||||
|
|||||||
@@ -5,6 +5,8 @@ using Input;
|
|||||||
using Settings;
|
using Settings;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using Minigames.DivingForPictures;
|
using Minigames.DivingForPictures;
|
||||||
|
using Bootstrap;
|
||||||
|
using Core;
|
||||||
|
|
||||||
namespace Utility
|
namespace Utility
|
||||||
{
|
{
|
||||||
@@ -12,23 +14,11 @@ namespace Utility
|
|||||||
{
|
{
|
||||||
private static SceneOrientationEnforcer _instance;
|
private static SceneOrientationEnforcer _instance;
|
||||||
private static bool _isQuitting;
|
private static bool _isQuitting;
|
||||||
public static SceneOrientationEnforcer Instance
|
|
||||||
{
|
/// <summary>
|
||||||
get
|
/// Singleton instance of the SceneOrientationEnforcer. No longer creates an instance if one doesn't exist.
|
||||||
{
|
/// </summary>
|
||||||
if (_instance == null && Application.isPlaying && !_isQuitting)
|
public static SceneOrientationEnforcer Instance => _instance;
|
||||||
{
|
|
||||||
_instance = FindAnyObjectByType<SceneOrientationEnforcer>();
|
|
||||||
if (_instance == null)
|
|
||||||
{
|
|
||||||
var go = new GameObject("SceneOrientationEnforcer");
|
|
||||||
_instance = go.AddComponent<SceneOrientationEnforcer>();
|
|
||||||
// DontDestroyOnLoad(go); // Uncomment if you want persistence
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return _instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Header("Config")]
|
[Header("Config")]
|
||||||
public SceneOrientationConfig orientationConfig;
|
public SceneOrientationConfig orientationConfig;
|
||||||
@@ -48,10 +38,16 @@ namespace Utility
|
|||||||
{
|
{
|
||||||
_instance = this;
|
_instance = this;
|
||||||
OnOrientationCorrect += HandleOrientationCorrect;
|
OnOrientationCorrect += HandleOrientationCorrect;
|
||||||
|
|
||||||
|
// Register for post-boot initialization
|
||||||
|
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
private void InitializePostBoot()
|
||||||
{
|
{
|
||||||
|
// Initialize any dependencies that require other services to be ready
|
||||||
|
Logging.Debug("[SceneOrientationEnforcer] Post-boot initialization complete");
|
||||||
|
|
||||||
// Subscribe to sceneLoaded event
|
// Subscribe to sceneLoaded event
|
||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
// Manually invoke for the first scene (unless it's Main Menu)
|
// Manually invoke for the first scene (unless it's Main Menu)
|
||||||
@@ -74,6 +70,8 @@ namespace Utility
|
|||||||
return Screen.orientation == ScreenOrientation.Portrait || Screen.orientation == ScreenOrientation.PortraitUpsideDown;
|
return Screen.orientation == ScreenOrientation.Portrait || Screen.orientation == ScreenOrientation.PortraitUpsideDown;
|
||||||
case ScreenOrientationRequirement.Landscape:
|
case ScreenOrientationRequirement.Landscape:
|
||||||
return Screen.orientation == ScreenOrientation.LandscapeLeft || Screen.orientation == ScreenOrientation.LandscapeRight;
|
return Screen.orientation == ScreenOrientation.LandscapeLeft || Screen.orientation == ScreenOrientation.LandscapeRight;
|
||||||
|
case ScreenOrientationRequirement.NotApplicable:
|
||||||
|
return true;
|
||||||
default:
|
default:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -98,7 +96,7 @@ namespace Utility
|
|||||||
|
|
||||||
_isDivingMinigame = IsDivingMinigameScene(scene);
|
_isDivingMinigame = IsDivingMinigameScene(scene);
|
||||||
|
|
||||||
_requiredOrientation = orientationConfig != null ? orientationConfig.GetRequirementForScene(scene.name) : ScreenOrientationRequirement.Portrait;
|
_requiredOrientation = orientationConfig != null ? orientationConfig.GetRequirementForScene(scene.name) : ScreenOrientationRequirement.NotApplicable;
|
||||||
_orientationCorrect = IsOrientationCorrect();
|
_orientationCorrect = IsOrientationCorrect();
|
||||||
|
|
||||||
if (!_orientationCorrect)
|
if (!_orientationCorrect)
|
||||||
@@ -186,7 +184,7 @@ namespace Utility
|
|||||||
_orientationCheckCoroutine = null;
|
_orientationCheckCoroutine = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
InputManager.Instance.SetInputMode(InputMode.Game);
|
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CleanupPromptAndCoroutine()
|
private void CleanupPromptAndCoroutine()
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace AppleHills.Core.Settings
|
|||||||
if (_instance == null && Application.isPlaying)
|
if (_instance == null && Application.isPlaying)
|
||||||
{
|
{
|
||||||
_instance = FindFirstObjectByType<DeveloperSettingsProvider>();
|
_instance = FindFirstObjectByType<DeveloperSettingsProvider>();
|
||||||
|
|
||||||
if (_instance == null)
|
if (_instance == null)
|
||||||
{
|
{
|
||||||
GameObject go = new GameObject("DeveloperSettingsProvider");
|
GameObject go = new GameObject("DeveloperSettingsProvider");
|
||||||
@@ -33,7 +33,7 @@ namespace AppleHills.Core.Settings
|
|||||||
DontDestroyOnLoad(go);
|
DontDestroyOnLoad(go);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return _instance;
|
return _instance;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using AppleHills.Data.CardSystem;
|
using AppleHills.Data.CardSystem;
|
||||||
|
using Bootstrap;
|
||||||
using Core;
|
using Core;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -61,6 +62,15 @@ namespace Data.CardSystem
|
|||||||
|
|
||||||
// Build lookup dictionary
|
// Build lookup dictionary
|
||||||
BuildDefinitionLookup();
|
BuildDefinitionLookup();
|
||||||
|
|
||||||
|
// Register for post-boot initialization
|
||||||
|
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializePostBoot()
|
||||||
|
{
|
||||||
|
// Initialize any dependencies that require other services to be ready
|
||||||
|
Logging.Debug("[CardSystemManager] Post-boot initialization complete");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
|
|||||||
@@ -36,22 +36,10 @@ namespace Input
|
|||||||
// Track which consumer is handling the current hold operation
|
// Track which consumer is handling the current hold operation
|
||||||
private ITouchInputConsumer _activeHoldConsumer;
|
private ITouchInputConsumer _activeHoldConsumer;
|
||||||
|
|
||||||
public static InputManager Instance
|
/// <summary>
|
||||||
{
|
/// Singleton instance of the InputManager. No longer creates an instance if one doesn't exist.
|
||||||
get
|
/// </summary>
|
||||||
{
|
public static InputManager Instance => _instance;
|
||||||
if (_instance == null && Application.isPlaying && !_isQuitting)
|
|
||||||
{
|
|
||||||
_instance = FindAnyObjectByType<InputManager>();
|
|
||||||
if (_instance == null)
|
|
||||||
{
|
|
||||||
var go = new GameObject("InputManager");
|
|
||||||
_instance = go.AddComponent<InputManager>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return _instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Settings reference
|
// Settings reference
|
||||||
private IInteractionSettings _interactionSettings;
|
private IInteractionSettings _interactionSettings;
|
||||||
@@ -67,6 +55,15 @@ namespace Input
|
|||||||
{
|
{
|
||||||
_instance = this;
|
_instance = this;
|
||||||
|
|
||||||
|
// Register for post-boot initialization
|
||||||
|
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializePostBoot()
|
||||||
|
{
|
||||||
|
// Subscribe to scene load completed events now that boot is complete
|
||||||
|
SceneManagerService.Instance.SceneLoadCompleted += SwitchInputOnSceneLoaded;
|
||||||
|
|
||||||
// Initialize settings reference
|
// Initialize settings reference
|
||||||
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
|
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
|
||||||
|
|
||||||
@@ -80,20 +77,16 @@ namespace Input
|
|||||||
holdMoveAction = playerInput.actions.FindAction("HoldMove", false);
|
holdMoveAction = playerInput.actions.FindAction("HoldMove", false);
|
||||||
positionAction = playerInput.actions.FindAction("TouchPosition", false);
|
positionAction = playerInput.actions.FindAction("TouchPosition", false);
|
||||||
|
|
||||||
// Register for post-boot initialization
|
if (tapMoveAction != null)
|
||||||
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
tapMoveAction.performed += OnTapMovePerformed;
|
||||||
}
|
if (holdMoveAction != null)
|
||||||
|
{
|
||||||
private void Start()
|
holdMoveAction.performed += OnHoldMoveStarted;
|
||||||
{
|
holdMoveAction.canceled += OnHoldMoveCanceled;
|
||||||
// SceneManagerService subscription moved to InitializePostBoot
|
}
|
||||||
|
|
||||||
SwitchInputOnSceneLoaded(SceneManager.GetActiveScene().name);
|
SwitchInputOnSceneLoaded(SceneManager.GetActiveScene().name);
|
||||||
}
|
|
||||||
|
|
||||||
private void InitializePostBoot()
|
|
||||||
{
|
|
||||||
// Subscribe to scene load completed events now that boot is complete
|
|
||||||
SceneManagerService.Instance.SceneLoadCompleted += SwitchInputOnSceneLoaded;
|
|
||||||
Logging.Debug("[InputManager] Subscribed to SceneManagerService events");
|
Logging.Debug("[InputManager] Subscribed to SceneManagerService events");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,17 +133,6 @@ namespace Input
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
if (tapMoveAction != null)
|
|
||||||
tapMoveAction.performed += OnTapMovePerformed;
|
|
||||||
if (holdMoveAction != null)
|
|
||||||
{
|
|
||||||
holdMoveAction.performed += OnHoldMoveStarted;
|
|
||||||
holdMoveAction.canceled += OnHoldMoveCanceled;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDisable()
|
void OnDisable()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -36,25 +36,9 @@ namespace PuzzleS
|
|||||||
private bool _isLoadingLevelData = false;
|
private bool _isLoadingLevelData = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Singleton instance of the PuzzleManager.
|
/// Singleton instance of the PuzzleManager. No longer creates an instance if one doesn't exist.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static PuzzleManager Instance
|
public static PuzzleManager Instance => _instance;
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_instance == null && Application.isPlaying && !_isQuitting)
|
|
||||||
{
|
|
||||||
_instance = FindAnyObjectByType<PuzzleManager>();
|
|
||||||
if (_instance == null)
|
|
||||||
{
|
|
||||||
var go = new GameObject("PuzzleManager");
|
|
||||||
_instance = go.AddComponent<PuzzleManager>();
|
|
||||||
// DontDestroyOnLoad(go);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return _instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Events to notify about step lifecycle
|
// Events to notify about step lifecycle
|
||||||
public event Action<PuzzleStepSO> OnStepCompleted;
|
public event Action<PuzzleStepSO> OnStepCompleted;
|
||||||
@@ -70,7 +54,6 @@ namespace PuzzleS
|
|||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
_instance = this;
|
_instance = this;
|
||||||
// DontDestroyOnLoad(gameObject);
|
|
||||||
|
|
||||||
// Initialize settings reference
|
// Initialize settings reference
|
||||||
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
|
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
|
||||||
@@ -78,16 +61,11 @@ namespace PuzzleS
|
|||||||
// Register for post-boot initialization
|
// Register for post-boot initialization
|
||||||
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
// Subscribe to scene manager events
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
private void InitializePostBoot()
|
||||||
{
|
{
|
||||||
// SceneManagerService subscription moved to InitializePostBoot
|
// Subscribe to SceneManagerService events after boot is complete
|
||||||
|
SceneManagerService.Instance.SceneLoadCompleted += OnSceneLoadCompleted;
|
||||||
|
|
||||||
// Find player transform
|
// Find player transform
|
||||||
_playerTransform = GameObject.FindGameObjectWithTag("Player")?.transform;
|
_playerTransform = GameObject.FindGameObjectWithTag("Player")?.transform;
|
||||||
@@ -100,12 +78,7 @@ namespace PuzzleS
|
|||||||
{
|
{
|
||||||
LoadPuzzleDataForCurrentScene();
|
LoadPuzzleDataForCurrentScene();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void InitializePostBoot()
|
|
||||||
{
|
|
||||||
// Subscribe to SceneManagerService events after boot is complete
|
|
||||||
SceneManagerService.Instance.SceneLoadCompleted += OnSceneLoadCompleted;
|
|
||||||
Logging.Debug("[PuzzleManager] Subscribed to SceneManagerService events");
|
Logging.Debug("[PuzzleManager] Subscribed to SceneManagerService events");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ namespace Settings
|
|||||||
return entry.requiredOrientation;
|
return entry.requiredOrientation;
|
||||||
}
|
}
|
||||||
// Default to Portrait if not found
|
// Default to Portrait if not found
|
||||||
return ScreenOrientationRequirement.Portrait;
|
return ScreenOrientationRequirement.NotApplicable;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,8 @@
|
|||||||
public enum ScreenOrientationRequirement
|
public enum ScreenOrientationRequirement
|
||||||
{
|
{
|
||||||
Portrait,
|
Portrait,
|
||||||
Landscape
|
Landscape,
|
||||||
|
NotApplicable
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Bootstrap;
|
||||||
using Core;
|
using Core;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -29,6 +30,15 @@ namespace AppleHills.UI.CardSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
_instance = this;
|
_instance = this;
|
||||||
|
|
||||||
|
// Register for post-boot initialization
|
||||||
|
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializePostBoot()
|
||||||
|
{
|
||||||
|
// Initialize any dependencies that require other services to be ready
|
||||||
|
Logging.Debug("[UIPageController] Post-boot initialization complete");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System;
|
using System;
|
||||||
|
using Bootstrap;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Core;
|
using Core;
|
||||||
@@ -48,22 +49,10 @@ namespace UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsActive => loadingScreenContainer != null && loadingScreenContainer.activeSelf;
|
public bool IsActive => loadingScreenContainer != null && loadingScreenContainer.activeSelf;
|
||||||
|
|
||||||
public static LoadingScreenController Instance
|
/// <summary>
|
||||||
{
|
/// Singleton instance of the LoadingScreenController. No longer creates an instance if one doesn't exist.
|
||||||
get
|
/// </summary>
|
||||||
{
|
public static LoadingScreenController Instance => _instance;
|
||||||
if (_instance == null && Application.isPlaying && !_isQuitting)
|
|
||||||
{
|
|
||||||
_instance = FindAnyObjectByType<LoadingScreenController>();
|
|
||||||
if (_instance == null)
|
|
||||||
{
|
|
||||||
var go = new GameObject("LoadingScreenController");
|
|
||||||
_instance = go.AddComponent<LoadingScreenController>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return _instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -77,6 +66,15 @@ namespace UI
|
|||||||
{
|
{
|
||||||
loadingScreenContainer.SetActive(false);
|
loadingScreenContainer.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Register for post-boot initialization
|
||||||
|
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializePostBoot()
|
||||||
|
{
|
||||||
|
// Initialize any dependencies that require other services to be ready
|
||||||
|
Logging.Debug("[LoadingScreenController] Post-boot initialization complete");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -12,23 +12,10 @@ namespace UI
|
|||||||
private static PauseMenu _instance;
|
private static PauseMenu _instance;
|
||||||
private static bool _isQuitting;
|
private static bool _isQuitting;
|
||||||
|
|
||||||
public static PauseMenu Instance
|
/// <summary>
|
||||||
{
|
/// Singleton instance of the PauseMenu. No longer creates an instance if one doesn't exist.
|
||||||
get
|
/// </summary>
|
||||||
{
|
public static PauseMenu Instance => _instance;
|
||||||
if (_instance == null && Application.isPlaying && !_isQuitting)
|
|
||||||
{
|
|
||||||
_instance = FindAnyObjectByType<PauseMenu>();
|
|
||||||
if (_instance == null)
|
|
||||||
{
|
|
||||||
var go = new GameObject("PauseMenu");
|
|
||||||
_instance = go.AddComponent<PauseMenu>();
|
|
||||||
// DontDestroyOnLoad(go);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return _instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Header("UI References")]
|
[Header("UI References")]
|
||||||
[SerializeField] private GameObject pauseMenuPanel;
|
[SerializeField] private GameObject pauseMenuPanel;
|
||||||
@@ -52,23 +39,21 @@ namespace UI
|
|||||||
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void InitializePostBoot()
|
||||||
{
|
{
|
||||||
|
// Subscribe to scene loaded events
|
||||||
|
SceneManagerService.Instance.SceneLoadCompleted += SetPauseMenuByLevel;
|
||||||
|
|
||||||
// SceneManagerService subscription moved to InitializePostBoot
|
// SceneManagerService subscription moved to InitializePostBoot
|
||||||
|
|
||||||
// Set initial state based on current scene
|
// Set initial state based on current scene
|
||||||
SetPauseMenuByLevel(SceneManager.GetActiveScene().name);
|
SetPauseMenuByLevel(SceneManager.GetActiveScene().name);
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
// Initialize pause menu state
|
// Initialize pause menu state
|
||||||
HidePauseMenu(false);
|
HidePauseMenu(false);
|
||||||
#endif
|
#endif
|
||||||
}
|
|
||||||
|
|
||||||
private void InitializePostBoot()
|
|
||||||
{
|
|
||||||
// Subscribe to scene loaded events
|
|
||||||
SceneManagerService.Instance.SceneLoadCompleted += SetPauseMenuByLevel;
|
|
||||||
Logging.Debug("[PauseMenu] Subscribed to SceneManagerService events");
|
Logging.Debug("[PauseMenu] Subscribed to SceneManagerService events");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
207
Assets/Scripts/found_instances
Normal file
207
Assets/Scripts/found_instances
Normal file
@@ -0,0 +1,207 @@
|
|||||||
|
Targets
|
||||||
|
Occurrences of '.Instance' in Directory C:\Users\info\Desktop\repos\AppleHillsProduction\Assets\Scripts
|
||||||
|
Found usages (163 usages found)
|
||||||
|
<AppleHillsScripts> (163 usages found)
|
||||||
|
Assets (163 usages found)
|
||||||
|
Scripts (163 usages found)
|
||||||
|
Bootstrap (3 usages found)
|
||||||
|
BootSceneController.cs (3 usages found)
|
||||||
|
79 if (CinematicsManager.Instance != null)
|
||||||
|
84 CinematicsManager.Instance.LoadAndPlayCinematic("IntroSequence");
|
||||||
|
205 SceneManagerService.Instance.CurrentGameplayScene = mainMenuSceneName;
|
||||||
|
Cinematics (16 usages found)
|
||||||
|
SkipCinematic.cs (16 usages found)
|
||||||
|
57 if (CinematicsManager.Instance == null) return;
|
||||||
|
63 CinematicsManager.Instance.OnCinematicStarted += HandleCinematicStarted;
|
||||||
|
64 CinematicsManager.Instance.OnCinematicStopped += HandleCinematicStopped;
|
||||||
|
67 if (CinematicsManager.Instance.IsCinematicPlaying)
|
||||||
|
75 if (CinematicsManager.Instance != null)
|
||||||
|
77 CinematicsManager.Instance.OnCinematicStarted -= HandleCinematicStarted;
|
||||||
|
78 CinematicsManager.Instance.OnCinematicStopped -= HandleCinematicStopped;
|
||||||
|
83 if (InputManager.Instance != null)
|
||||||
|
85 InputManager.Instance.UnregisterOverrideConsumer(this);
|
||||||
|
92 if (InputManager.Instance != null)
|
||||||
|
94 InputManager.Instance.RegisterOverrideConsumer(this);
|
||||||
|
100 if (InputManager.Instance != null)
|
||||||
|
102 InputManager.Instance.UnregisterOverrideConsumer(this);
|
||||||
|
109 if (_isHolding && CinematicsManager.Instance.IsCinematicPlaying)
|
||||||
|
131 CinematicsManager.Instance.SkipCurrentCinematic();
|
||||||
|
141 InputManager.Instance.UnregisterOverrideConsumer(this);
|
||||||
|
Core (25 usages found)
|
||||||
|
GameManager.cs (8 usages found)
|
||||||
|
65 SettingsProvider.Instance.gameObject.name = "Settings Provider";
|
||||||
|
68 DeveloperSettingsProvider.Instance.gameObject.name = "Developer Settings Provider";
|
||||||
|
88 PauseMenu pauseMenu = PauseMenu.Instance;
|
||||||
|
220 var playerSettings = SettingsProvider.Instance.LoadSettingsSynchronous<PlayerFollowerSettings>();
|
||||||
|
221 var interactionSettings = SettingsProvider.Instance.LoadSettingsSynchronous<InteractionSettings>();
|
||||||
|
222 var minigameSettings = SettingsProvider.Instance.LoadSettingsSynchronous<DivingMinigameSettings>();
|
||||||
|
275 var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DivingDeveloperSettings>();
|
||||||
|
318 return DeveloperSettingsProvider.Instance?.GetSettings<T>();
|
||||||
|
ItemManager.cs (3 usages found)
|
||||||
|
80 SceneManagerService.Instance.SceneLoadStarted += OnSceneLoadStarted;
|
||||||
|
87 if (SceneManagerService.Instance != null)
|
||||||
|
88 SceneManagerService.Instance.SceneLoadStarted -= OnSceneLoadStarted;
|
||||||
|
QuickAccess.cs (7 usages found)
|
||||||
|
47 public GameManager GameManager => GameManager.Instance;
|
||||||
|
48 public ItemManager ItemManager => ItemManager.Instance;
|
||||||
|
49 public SceneManagerService SceneManager => SceneManagerService.Instance;
|
||||||
|
52 public InputManager InputManager => InputManager.Instance;
|
||||||
|
53 public PuzzleManager PuzzleManager => PuzzleManager.Instance;
|
||||||
|
54 public CinematicsManager CinematicsManager => CinematicsManager.Instance;
|
||||||
|
55 public CardSystemManager CardSystemManager => CardSystemManager.Instance;
|
||||||
|
SceneManagerService.cs (1 usage found)
|
||||||
|
110 _loadingScreen = LoadingScreenController.Instance;
|
||||||
|
SceneOrientationEnforcer.cs (3 usages found)
|
||||||
|
106 InputManager.Instance.SetInputMode(InputMode.UI);
|
||||||
|
159 InputManager.Instance.SetInputMode(InputMode.UI);
|
||||||
|
189 InputManager.Instance.SetInputMode(InputMode.Game);
|
||||||
|
SettingsAccess.cs (3 usages found)
|
||||||
|
43 return GameManager.Instance.PlayerStopDistance;
|
||||||
|
55 return GameManager.Instance.PlayerStopDistanceDirectInteraction;
|
||||||
|
67 return GameManager.Instance.DefaultPuzzlePromptRange;
|
||||||
|
Dialogue (26 usages found)
|
||||||
|
DialogueComponent.cs (26 usages found)
|
||||||
|
39 if (PuzzleManager.Instance != null)
|
||||||
|
40 PuzzleManager.Instance.OnStepCompleted += OnAnyPuzzleStepCompleted;
|
||||||
|
42 if (ItemManager.Instance != null)
|
||||||
|
44 ItemManager.Instance.OnItemPickedUp += OnAnyItemPickedUp;
|
||||||
|
45 ItemManager.Instance.OnCorrectItemSlotted += OnAnyItemSlotted;
|
||||||
|
46 ItemManager.Instance.OnIncorrectItemSlotted += OnAnyIncorrectItemSlotted;
|
||||||
|
47 ItemManager.Instance.OnForbiddenItemSlotted += OnAnyForbiddenItemSlotted;
|
||||||
|
48 ItemManager.Instance.OnItemSlotCleared += OnAnyItemSlotCleared;
|
||||||
|
49 ItemManager.Instance.OnItemsCombined += OnAnyItemsCombined;
|
||||||
|
170 if (PuzzleManager.Instance != null)
|
||||||
|
171 PuzzleManager.Instance.OnStepCompleted -= OnAnyPuzzleStepCompleted;
|
||||||
|
173 if (ItemManager.Instance != null)
|
||||||
|
175 ItemManager.Instance.OnItemPickedUp -= OnAnyItemPickedUp;
|
||||||
|
176 ItemManager.Instance.OnCorrectItemSlotted -= OnAnyItemSlotted;
|
||||||
|
177 ItemManager.Instance.OnIncorrectItemSlotted -= OnAnyIncorrectItemSlotted;
|
||||||
|
178 ItemManager.Instance.OnForbiddenItemSlotted -= OnAnyForbiddenItemSlotted;
|
||||||
|
179 ItemManager.Instance.OnItemSlotCleared -= OnAnyItemSlotCleared;
|
||||||
|
180 ItemManager.Instance.OnItemsCombined -= OnAnyItemsCombined;
|
||||||
|
600 return PuzzleManager.Instance != null &&
|
||||||
|
601 PuzzleManager.Instance.IsPuzzleStepCompleted(stepID);
|
||||||
|
606 if (ItemManager.Instance == null) return false;
|
||||||
|
609 foreach (var pickup in ItemManager.Instance.Pickups)
|
||||||
|
622 if (ItemManager.Instance == null) return false;
|
||||||
|
625 foreach (var slot in ItemManager.Instance.ItemSlots)
|
||||||
|
638 if (ItemManager.Instance == null) return false;
|
||||||
|
641 return ItemManager.Instance.WasItemCreatedThroughCombination(resultItemId);
|
||||||
|
Input (4 usages found)
|
||||||
|
InputManager.cs (3 usages found)
|
||||||
|
96 SceneManagerService.Instance.SceneLoadCompleted += SwitchInputOnSceneLoaded;
|
||||||
|
103 if (SceneManagerService.Instance != null)
|
||||||
|
104 SceneManagerService.Instance.SceneLoadCompleted -= SwitchInputOnSceneLoaded;
|
||||||
|
PlayerTouchController.cs (1 usage found)
|
||||||
|
77 InputManager.Instance?.SetDefaultConsumer(this);
|
||||||
|
Interactions (6 usages found)
|
||||||
|
Interactable.cs (2 usages found)
|
||||||
|
213 ? GameManager.Instance.PlayerStopDistance
|
||||||
|
214 : GameManager.Instance.PlayerStopDistanceDirectInteraction;
|
||||||
|
ItemSlot.cs (2 usages found)
|
||||||
|
222 ItemManager.Instance?.RegisterItemSlot(this);
|
||||||
|
227 ItemManager.Instance?.UnregisterItemSlot(this);
|
||||||
|
Pickup.cs (2 usages found)
|
||||||
|
49 ItemManager.Instance?.RegisterPickup(this);
|
||||||
|
64 ItemManager.Instance?.UnregisterPickup(this);
|
||||||
|
LevelS (3 usages found)
|
||||||
|
LevelSwitch.cs (3 usages found)
|
||||||
|
114 InputManager.Instance.SetInputMode(InputMode.UI);
|
||||||
|
120 await SceneManagerService.Instance.SwitchSceneAsync(switchData.targetLevelSceneName, progress);
|
||||||
|
126 InputManager.Instance.SetInputMode(InputMode.GameAndUI);
|
||||||
|
Minigames (43 usages found)
|
||||||
|
DivingForPictures (43 usages found)
|
||||||
|
Bubbles (2 usages found)
|
||||||
|
BubbleSpawner.cs (2 usages found)
|
||||||
|
70 DivingGameManager.Instance.RegisterPausableComponent(this);
|
||||||
|
78 DivingGameManager.Instance.UnregisterPausableComponent(this);
|
||||||
|
Obstacles (5 usages found)
|
||||||
|
ObstacleSpawner.cs (5 usages found)
|
||||||
|
88 DivingGameManager.Instance.OnGameInitialized += Initialize;
|
||||||
|
91 DivingGameManager.Instance.RegisterPausableComponent(this);
|
||||||
|
94 if (DivingGameManager.Instance.GetType().GetField("_isGameInitialized",
|
||||||
|
96 System.Reflection.BindingFlags.Instance)?.GetValue(DivingGameManager.Instance) is bool isInitialized && isInitialized)
|
||||||
|
104 DivingGameManager.Instance.UnregisterPausableComponent(this);
|
||||||
|
PictureCamera (2 usages found)
|
||||||
|
Viewfinder.cs (2 usages found)
|
||||||
|
89 InputManager.Instance.RegisterOverrideConsumer(this);
|
||||||
|
94 InputManager.Instance.UnregisterOverrideConsumer(this);
|
||||||
|
Player (6 usages found)
|
||||||
|
PlayerCollisionBehavior.cs (1 usage found)
|
||||||
|
262 .GetField("_targetFingerX", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||||
|
PlayerController.cs (5 usages found)
|
||||||
|
83 DivingGameManager.Instance.OnGameInitialized += Initialize;
|
||||||
|
86 if (DivingGameManager.Instance.GetType().GetField("_isGameInitialized",
|
||||||
|
88 System.Reflection.BindingFlags.Instance)?.GetValue(DivingGameManager.Instance) is bool isInitialized && isInitialized)
|
||||||
|
102 InputManager.Instance?.SetDefaultConsumer(this);
|
||||||
|
110 DivingGameManager.Instance.OnGameInitialized -= Initialize;
|
||||||
|
Tiles (5 usages found)
|
||||||
|
TrenchTileSpawner.cs (5 usages found)
|
||||||
|
171 DivingGameManager.Instance.OnGameInitialized += Initialize;
|
||||||
|
174 DivingGameManager.Instance.RegisterPausableComponent(this);
|
||||||
|
177 if (DivingGameManager.Instance.GetType().GetField("_isGameInitialized",
|
||||||
|
179 System.Reflection.BindingFlags.Instance)?.GetValue(DivingGameManager.Instance) is bool isInitialized && isInitialized)
|
||||||
|
187 DivingGameManager.Instance.UnregisterPausableComponent(this);
|
||||||
|
Utilities (2 usages found)
|
||||||
|
BottlePauser.cs (1 usage found)
|
||||||
|
14 DivingGameManager.Instance.RegisterPausableComponent(this);
|
||||||
|
RockPauser.cs (1 usage found)
|
||||||
|
15 DivingGameManager.Instance.RegisterPausableComponent(this);
|
||||||
|
DivingGameManager.cs (16 usages found)
|
||||||
|
142 PauseMenu pauseMenu = PauseMenu.Instance;
|
||||||
|
156 if (GameManager.Instance != null)
|
||||||
|
158 GameManager.Instance.RegisterPausableComponent(this);
|
||||||
|
162 if (SceneOrientationEnforcer.Instance != null)
|
||||||
|
164 SceneOrientationEnforcer.Instance.OnOrientationCorrect += InitializeGame;
|
||||||
|
165 SceneOrientationEnforcer.Instance.OnOrientationIncorrect += Pause;
|
||||||
|
169 if (SceneOrientationEnforcer.Instance.IsOrientationCorrect())
|
||||||
|
186 viewfinderManager = CameraViewfinderManager.Instance;
|
||||||
|
212 if (SceneOrientationEnforcer.Instance != null)
|
||||||
|
214 SceneOrientationEnforcer.Instance.OnOrientationCorrect -= InitializeGame;
|
||||||
|
215 SceneOrientationEnforcer.Instance.OnOrientationIncorrect -= Pause;
|
||||||
|
219 PauseMenu pauseMenu = PauseMenu.Instance;
|
||||||
|
227 if (GameManager.Instance != null)
|
||||||
|
229 GameManager.Instance.UnregisterPausableComponent(this);
|
||||||
|
801 InputManager.Instance.SetInputMode(InputMode.GameAndUI);
|
||||||
|
822 InputManager.Instance.SetInputMode(InputMode.GameAndUI);
|
||||||
|
DivingScoreUI.cs (5 usages found)
|
||||||
|
15 DivingGameManager.Instance.OnScoreChanged += UpdateScoreDisplay;
|
||||||
|
16 DivingGameManager.Instance.OnPictureTaken += ShowScorePopup;
|
||||||
|
19 UpdateScoreDisplay(DivingGameManager.Instance.PlayerScore);
|
||||||
|
32 DivingGameManager.Instance.OnScoreChanged -= UpdateScoreDisplay;
|
||||||
|
33 DivingGameManager.Instance.OnPictureTaken -= ShowScorePopup;
|
||||||
|
PuzzleS (7 usages found)
|
||||||
|
ObjectiveStepBehaviour.cs (3 usages found)
|
||||||
|
76 PuzzleManager.Instance?.RegisterStepBehaviour(this);
|
||||||
|
86 PuzzleManager.Instance?.UnregisterStepBehaviour(this);
|
||||||
|
304 PuzzleManager.Instance?.MarkPuzzleStepCompleted(stepData);
|
||||||
|
PuzzleManager.cs (4 usages found)
|
||||||
|
102 SceneManagerService.Instance.SceneLoadCompleted += OnSceneLoadCompleted;
|
||||||
|
111 if (SceneManagerService.Instance != null)
|
||||||
|
113 SceneManagerService.Instance.SceneLoadCompleted -= OnSceneLoadCompleted;
|
||||||
|
149 string currentScene = sceneName ?? SceneManagerService.Instance.CurrentGameplayScene;
|
||||||
|
StateMachines (2 usages found)
|
||||||
|
Quarry (2 usages found)
|
||||||
|
AnneLise (2 usages found)
|
||||||
|
TakePhotoState.cs (2 usages found)
|
||||||
|
39 InputManager.Instance.SetInputMode(InputMode.InputDisabled);
|
||||||
|
47 InputManager.Instance.SetInputMode(InputMode.Game);
|
||||||
|
UI (21 usages found)
|
||||||
|
Tutorial (2 usages found)
|
||||||
|
DivingTutorial.cs (2 usages found)
|
||||||
|
30 InputManager.Instance.RegisterOverrideConsumer(this);
|
||||||
|
39 InputManager.Instance.UnregisterOverrideConsumer(this);
|
||||||
|
MainMenu.cs (1 usage found)
|
||||||
|
12 await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
||||||
|
PauseMenu.cs (11 usages found)
|
||||||
|
71 SceneManagerService.Instance.SceneLoadCompleted += SetPauseMenuByLevel;
|
||||||
|
78 if (SceneManagerService.Instance != null)
|
||||||
|
80 SceneManagerService.Instance.SceneLoadCompleted -= SetPauseMenuByLevel;
|
||||||
|
122 InputManager.Instance.SetInputMode(InputMode.UI);
|
||||||
|
141 InputManager.Instance.SetInputMode(InputMode.GameAndUI);
|
||||||
|
162 await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
|
||||||
|
180 await SceneManagerService.Instance.ReloadCurrentScene(progress);
|
||||||
|
198 await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
|
||||||
|
201 await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
||||||
|
204 await SceneManagerService.Instance.SwitchSceneAsync("Quarry", progress);
|
||||||
|
207 await SceneManagerService.Instance.SwitchSceneAsync("DivingForPictures", progress);
|
||||||
7
Assets/Scripts/found_instances.meta
Normal file
7
Assets/Scripts/found_instances.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: faea13914b0c70740accf1eeb03f11aa
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user