Added audio data to the item pickups
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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using UnityEngine.Audio;
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[CreateAssetMenu(fileName = "PickupItemData", menuName = "AppleHills/Items + Puzzles/Pickup Item Data")]
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public class PickupItemData : ScriptableObject
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@@ -11,6 +12,8 @@ public class PickupItemData : ScriptableObject
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[TextArea]
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public string description;
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public Sprite mapSprite;
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public AudioResource pickUpSound;
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public AudioResource dropSound;
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// Read-only property for itemId
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public string itemId => _itemId;
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