[Diving][FX] Add some simple bubble fun
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@@ -265,7 +265,7 @@ Transform:
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m_GameObject: {fileID: 730962732}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0.17, y: 2.07, z: 0}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_ConstrainProportionsScale: 1
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m_Children: []
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@@ -406,6 +406,67 @@ Transform:
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- {fileID: 580398533}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1003335103
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1003335105}
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- component: {fileID: 1003335104}
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m_Layer: 0
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m_Name: BubbleSpawner
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1003335104
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1003335103}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1f047af2457745158162344fe19c3477, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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bubblePrefab: {fileID: 8114503068028241010, guid: e7a40dc74a6c9564ebdda2c7ebd6b975, type: 3}
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bubbleSprites:
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- {fileID: -1935083779452269832, guid: 33e6f5fe26a891e4da5d6bfd9125a8fa, type: 3}
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- {fileID: -3448220263590106980, guid: 3c68df10bb6cd72428ec4160e15deeaf, type: 3}
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- {fileID: 8773148034285304506, guid: cba81aa25acbe564cb363782f87c988a, type: 3}
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- {fileID: -5093844878195686178, guid: eb62213ffae1fa242bcf16e696d9324f, type: 3}
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- {fileID: 8944853044452083345, guid: 4ad95f797558b28478685ca60bd90ff4, type: 3}
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spawnInterval: 0.5
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speedRange: {x: 0.5, y: 2}
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scaleRange: {x: 0.8, y: 1.2}
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wobbleSpeedRange: {x: 0.2, y: 1}
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wobbleAmountRange: {x: 0.05, y: 0.15}
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spawnXMin: -3.5
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spawnXMax: 3.5
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spawnY: -6.78
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wobbleMinScale: 0.5
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wobbleMaxScale: 1.2
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--- !u!4 &1003335105
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1003335103}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0, y: -6.78, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1063641111
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GameObject:
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m_ObjectHideFlags: 0
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@@ -702,3 +763,4 @@ SceneRoots:
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- {fileID: 965780103}
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- {fileID: 224729333}
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- {fileID: 747976397}
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- {fileID: 1003335105}
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