[Diving][FX] Add some simple bubble fun
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@@ -46,7 +46,7 @@ public class EndlessDescenderController : MonoBehaviour, ITouchInputConsumer
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newX = Mathf.Clamp(newX, GameManager.Instance.EndlessDescenderClampXMin, GameManager.Instance.EndlessDescenderClampXMax);
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Vector3 oldPos = transform.position;
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transform.position = new Vector3(newX, transform.position.y, transform.position.z);
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Debug.Log($"EndlessDescenderController: Moved from {oldPos} to {transform.position} (targetX={targetX}, lerpSpeed={lerpSpeed}, offset={offset}, exponent={exponent}, moveStep={moveStep})");
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// Debug.Log($"EndlessDescenderController: Moved from {oldPos} to {transform.position} (targetX={targetX}, lerpSpeed={lerpSpeed}, offset={offset}, exponent={exponent}, moveStep={moveStep})");
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}
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// Optionally, handle touch release if needed
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