Audio refactor almost done

This commit is contained in:
journaliciouz
2025-10-30 16:31:01 +01:00
parent 2b41a9f200
commit d48b459fea
6 changed files with 605 additions and 160 deletions

View File

@@ -18,7 +18,7 @@ public class PicnicBehaviour : MonoBehaviour
[Header("The FakeChocolate to destroy!")]
[SerializeField] private GameObject fakeChocolate; // Assign in Inspector
private AudioSource _audioSource;
private AppleAudioSource _audioSource;
public AudioResource distractedAudioClips;
public AudioResource angryAudioClips;
public AudioResource feederClips;
@@ -34,7 +34,7 @@ public class PicnicBehaviour : MonoBehaviour
{
stateMachine = GetComponent<StateMachine>();
animator = GetComponent<Animator>();
_audioSource = GetComponent<AudioSource>();
_audioSource = GetComponent<AppleAudioSource>();
}
private IEnumerator StateCycleRoutine()
@@ -68,8 +68,8 @@ public class PicnicBehaviour : MonoBehaviour
animator.SetTrigger("theyAngry");
//stateMachine.ChangeState("Picnic PPL Angry");
Logging.Debug("Hey! Don't steal my chocolate!");
_audioSource.resource = angryAudioClips;
_audioSource.Play();
_audioSource.audioSource.resource = angryAudioClips;
_audioSource.Play(0);
}
public void destroyFakeChocolate()
@@ -83,20 +83,20 @@ public class PicnicBehaviour : MonoBehaviour
public void PlayFeederAudio()
{
_audioSource.resource = feederClips;
_audioSource.Play();
_audioSource.audioSource.resource = feederClips;
_audioSource.Play(0);
}
public void PlayMoanerAudio()
{
_audioSource.resource = moanerClips;
_audioSource.Play();
_audioSource.audioSource.resource = moanerClips;
_audioSource.Play(0);
}
public void PlayDistractedAudio()
{
_audioSource.resource = distractedAudioClips;
_audioSource.Play();
_audioSource.audioSource.resource = distractedAudioClips;
_audioSource.Play(0);
}

View File

@@ -7,7 +7,7 @@ public class SoundGenerator : MonoBehaviour
[SerializeField] private Sprite enterSprite;
[SerializeField] private Sprite exitSprite;
[SerializeField] private AudioClip enterSound;
[SerializeField] private AudioSource audioSource;
[SerializeField] private AppleAudioSource audioSource;
[SerializeField] private StateMachine soundBirdSMRef;
[SerializeField] private soundBird_CanFly soundbirdHearingCheck;
@@ -35,7 +35,7 @@ public class SoundGenerator : MonoBehaviour
}
if (audioSource != null && enterSound != null)
{
audioSource.PlayOneShot(enterSound);
audioSource.audioSource.PlayOneShot(enterSound);
}
if (soundBirdSMRef != null && soundBirdSMRef.currentState.name == "SoundBird" && soundbirdHearingCheck.canFly == true)
{

View File

@@ -13,7 +13,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
private Animator animator;
private TweenBase objectTween;
public AudioSource audioSource;
public AppleAudioSource audioSource;
void Awake()
{
@@ -29,7 +29,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
{
animator.SetBool("isScared", true);
objectTween = Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseIn, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
audioSource.Play();
audioSource.Play(0);
}
void HandleTweenStarted()
{

View File

@@ -150,6 +150,12 @@ public class AudioManager : MonoBehaviour, IPausable
Debug.Log($"[AUDIOMANAGER] Playing {currentlyPlayingVO.name} as nothing is currently playing.");
return true;
}
// If the requested audio is not critical, and the currently playing audio is, tell the request to get bent
if (requestedAudioSource.audioSourceType == AppleAudioSource.AudioSourceType.VO && currentlyPlayingVO.audioSourceType == AppleAudioSource.AudioSourceType.CriticalVO)
{
return false;
}
// If the requested audio source is the same, interrupt and trigger it again
if (currentlyPlayingVO == requestedAudioSource)
{

View File

@@ -30,7 +30,7 @@ public class BushAudioController : MonoBehaviour
public void PlayPhotoSoundBite()
{
VOPlayer.audioSource.resource = reactionClipToPlay;
VOPlayer.Play(0);
VOPlayer.Play(1);
}
public void PlayFlashSound()