Audio refactor almost done

This commit is contained in:
journaliciouz
2025-10-30 16:31:01 +01:00
parent 2b41a9f200
commit d48b459fea
6 changed files with 605 additions and 160 deletions

View File

@@ -18,7 +18,7 @@ public class PicnicBehaviour : MonoBehaviour
[Header("The FakeChocolate to destroy!")]
[SerializeField] private GameObject fakeChocolate; // Assign in Inspector
private AudioSource _audioSource;
private AppleAudioSource _audioSource;
public AudioResource distractedAudioClips;
public AudioResource angryAudioClips;
public AudioResource feederClips;
@@ -34,7 +34,7 @@ public class PicnicBehaviour : MonoBehaviour
{
stateMachine = GetComponent<StateMachine>();
animator = GetComponent<Animator>();
_audioSource = GetComponent<AudioSource>();
_audioSource = GetComponent<AppleAudioSource>();
}
private IEnumerator StateCycleRoutine()
@@ -68,8 +68,8 @@ public class PicnicBehaviour : MonoBehaviour
animator.SetTrigger("theyAngry");
//stateMachine.ChangeState("Picnic PPL Angry");
Logging.Debug("Hey! Don't steal my chocolate!");
_audioSource.resource = angryAudioClips;
_audioSource.Play();
_audioSource.audioSource.resource = angryAudioClips;
_audioSource.Play(0);
}
public void destroyFakeChocolate()
@@ -83,20 +83,20 @@ public class PicnicBehaviour : MonoBehaviour
public void PlayFeederAudio()
{
_audioSource.resource = feederClips;
_audioSource.Play();
_audioSource.audioSource.resource = feederClips;
_audioSource.Play(0);
}
public void PlayMoanerAudio()
{
_audioSource.resource = moanerClips;
_audioSource.Play();
_audioSource.audioSource.resource = moanerClips;
_audioSource.Play(0);
}
public void PlayDistractedAudio()
{
_audioSource.resource = distractedAudioClips;
_audioSource.Play();
_audioSource.audioSource.resource = distractedAudioClips;
_audioSource.Play(0);
}