Audio refactor almost done

This commit is contained in:
journaliciouz
2025-10-30 16:31:01 +01:00
parent 2b41a9f200
commit d48b459fea
6 changed files with 605 additions and 160 deletions

View File

@@ -7,7 +7,7 @@ public class SoundGenerator : MonoBehaviour
[SerializeField] private Sprite enterSprite;
[SerializeField] private Sprite exitSprite;
[SerializeField] private AudioClip enterSound;
[SerializeField] private AudioSource audioSource;
[SerializeField] private AppleAudioSource audioSource;
[SerializeField] private StateMachine soundBirdSMRef;
[SerializeField] private soundBird_CanFly soundbirdHearingCheck;
@@ -35,7 +35,7 @@ public class SoundGenerator : MonoBehaviour
}
if (audioSource != null && enterSound != null)
{
audioSource.PlayOneShot(enterSound);
audioSource.audioSource.PlayOneShot(enterSound);
}
if (soundBirdSMRef != null && soundBirdSMRef.currentState.name == "SoundBird" && soundbirdHearingCheck.canFly == true)
{