Audio refactor almost done

This commit is contained in:
journaliciouz
2025-10-30 16:31:01 +01:00
parent 2b41a9f200
commit d48b459fea
6 changed files with 605 additions and 160 deletions

View File

@@ -13,7 +13,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
private Animator animator;
private TweenBase objectTween;
public AudioSource audioSource;
public AppleAudioSource audioSource;
void Awake()
{
@@ -29,7 +29,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
{
animator.SetBool("isScared", true);
objectTween = Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseIn, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
audioSource.Play();
audioSource.Play(0);
}
void HandleTweenStarted()
{