Audio refactor almost done
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@@ -18,7 +18,7 @@ public class PicnicBehaviour : MonoBehaviour
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[Header("The FakeChocolate to destroy!")]
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[Header("The FakeChocolate to destroy!")]
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[SerializeField] private GameObject fakeChocolate; // Assign in Inspector
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[SerializeField] private GameObject fakeChocolate; // Assign in Inspector
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private AudioSource _audioSource;
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private AppleAudioSource _audioSource;
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public AudioResource distractedAudioClips;
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public AudioResource distractedAudioClips;
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public AudioResource angryAudioClips;
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public AudioResource angryAudioClips;
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public AudioResource feederClips;
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public AudioResource feederClips;
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@@ -34,7 +34,7 @@ public class PicnicBehaviour : MonoBehaviour
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{
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{
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stateMachine = GetComponent<StateMachine>();
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stateMachine = GetComponent<StateMachine>();
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animator = GetComponent<Animator>();
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animator = GetComponent<Animator>();
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_audioSource = GetComponent<AudioSource>();
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_audioSource = GetComponent<AppleAudioSource>();
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}
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}
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private IEnumerator StateCycleRoutine()
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private IEnumerator StateCycleRoutine()
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@@ -68,8 +68,8 @@ public class PicnicBehaviour : MonoBehaviour
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animator.SetTrigger("theyAngry");
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animator.SetTrigger("theyAngry");
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//stateMachine.ChangeState("Picnic PPL Angry");
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//stateMachine.ChangeState("Picnic PPL Angry");
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Logging.Debug("Hey! Don't steal my chocolate!");
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Logging.Debug("Hey! Don't steal my chocolate!");
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_audioSource.resource = angryAudioClips;
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_audioSource.audioSource.resource = angryAudioClips;
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_audioSource.Play();
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_audioSource.Play(0);
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}
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}
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public void destroyFakeChocolate()
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public void destroyFakeChocolate()
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@@ -83,20 +83,20 @@ public class PicnicBehaviour : MonoBehaviour
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public void PlayFeederAudio()
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public void PlayFeederAudio()
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{
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{
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_audioSource.resource = feederClips;
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_audioSource.audioSource.resource = feederClips;
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_audioSource.Play();
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_audioSource.Play(0);
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}
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}
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public void PlayMoanerAudio()
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public void PlayMoanerAudio()
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{
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{
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_audioSource.resource = moanerClips;
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_audioSource.audioSource.resource = moanerClips;
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_audioSource.Play();
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_audioSource.Play(0);
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}
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}
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public void PlayDistractedAudio()
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public void PlayDistractedAudio()
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{
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{
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_audioSource.resource = distractedAudioClips;
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_audioSource.audioSource.resource = distractedAudioClips;
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_audioSource.Play();
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_audioSource.Play(0);
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}
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}
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@@ -7,7 +7,7 @@ public class SoundGenerator : MonoBehaviour
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[SerializeField] private Sprite enterSprite;
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[SerializeField] private Sprite enterSprite;
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[SerializeField] private Sprite exitSprite;
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[SerializeField] private Sprite exitSprite;
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[SerializeField] private AudioClip enterSound;
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[SerializeField] private AudioClip enterSound;
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[SerializeField] private AudioSource audioSource;
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[SerializeField] private AppleAudioSource audioSource;
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[SerializeField] private StateMachine soundBirdSMRef;
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[SerializeField] private StateMachine soundBirdSMRef;
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[SerializeField] private soundBird_CanFly soundbirdHearingCheck;
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[SerializeField] private soundBird_CanFly soundbirdHearingCheck;
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@@ -35,7 +35,7 @@ public class SoundGenerator : MonoBehaviour
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}
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}
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if (audioSource != null && enterSound != null)
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if (audioSource != null && enterSound != null)
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{
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{
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audioSource.PlayOneShot(enterSound);
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audioSource.audioSource.PlayOneShot(enterSound);
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}
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}
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if (soundBirdSMRef != null && soundBirdSMRef.currentState.name == "SoundBird" && soundbirdHearingCheck.canFly == true)
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if (soundBirdSMRef != null && soundBirdSMRef.currentState.name == "SoundBird" && soundbirdHearingCheck.canFly == true)
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{
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{
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@@ -13,7 +13,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
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private Animator animator;
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private Animator animator;
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private TweenBase objectTween;
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private TweenBase objectTween;
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public AudioSource audioSource;
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public AppleAudioSource audioSource;
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void Awake()
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void Awake()
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{
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{
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@@ -29,7 +29,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
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{
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{
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animator.SetBool("isScared", true);
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animator.SetBool("isScared", true);
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objectTween = Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseIn, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
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objectTween = Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseIn, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
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audioSource.Play();
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audioSource.Play(0);
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}
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}
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void HandleTweenStarted()
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void HandleTweenStarted()
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{
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{
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@@ -150,6 +150,12 @@ public class AudioManager : MonoBehaviour, IPausable
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Debug.Log($"[AUDIOMANAGER] Playing {currentlyPlayingVO.name} as nothing is currently playing.");
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Debug.Log($"[AUDIOMANAGER] Playing {currentlyPlayingVO.name} as nothing is currently playing.");
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return true;
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return true;
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}
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}
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// If the requested audio is not critical, and the currently playing audio is, tell the request to get bent
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if (requestedAudioSource.audioSourceType == AppleAudioSource.AudioSourceType.VO && currentlyPlayingVO.audioSourceType == AppleAudioSource.AudioSourceType.CriticalVO)
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{
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return false;
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}
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// If the requested audio source is the same, interrupt and trigger it again
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// If the requested audio source is the same, interrupt and trigger it again
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if (currentlyPlayingVO == requestedAudioSource)
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if (currentlyPlayingVO == requestedAudioSource)
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{
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{
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@@ -30,7 +30,7 @@ public class BushAudioController : MonoBehaviour
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public void PlayPhotoSoundBite()
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public void PlayPhotoSoundBite()
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{
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{
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VOPlayer.audioSource.resource = reactionClipToPlay;
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VOPlayer.audioSource.resource = reactionClipToPlay;
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VOPlayer.Play(0);
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VOPlayer.Play(1);
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}
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}
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public void PlayFlashSound()
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public void PlayFlashSound()
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