Added Bird Spawning and Copied behaviour for the hammer bird

This commit is contained in:
DamianCorazza
2025-09-12 12:49:07 +02:00
parent 445e36975d
commit d62516f0cb
14 changed files with 1515 additions and 151 deletions

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@@ -5,6 +5,7 @@ public class BirdEyesBehavior : MonoBehaviour
{ {
private StateMachine statemachine; private StateMachine statemachine;
private Animator animator; private Animator animator;
public bool correctItemIsIn;
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {
@@ -20,11 +21,13 @@ public class BirdEyesBehavior : MonoBehaviour
public void CorrectItem() public void CorrectItem()
{ {
correctItemIsIn = true;
animator.SetTrigger("RightGuess"); animator.SetTrigger("RightGuess");
} }
public void IncorrectItem() public void IncorrectItem()
{ {
correctItemIsIn = false;
animator.SetTrigger("WrongGuess"); animator.SetTrigger("WrongGuess");
} }
public void NoItem() public void NoItem()

View File

@@ -2,10 +2,9 @@ using UnityEngine;
public class Distancemeasurer : MonoBehaviour public class Distancemeasurer : MonoBehaviour
{ {
public float playerDistanceFar; public float playerToPlaceDistance;
public float playerDistanceClose;
public BirdEyesBehavior birdEyes; public BirdEyesBehavior birdEyes;
private Vector2 eyesPosition; private Vector2 placePosition;
private Vector2 playerPosition; private Vector2 playerPosition;
private float distance; private float distance;
private GameObject player; private GameObject player;
@@ -13,28 +12,23 @@ public class Distancemeasurer : MonoBehaviour
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {
eyesPosition = transform.position; placePosition = transform.position;
player = GameObject.FindWithTag("Player"); player = GameObject.FindWithTag("Player");
playerPosition = player.transform.position; playerPosition = player.transform.position;
distance = Vector2.Distance(eyesPosition, playerPosition); distance = Vector2.Distance(placePosition, playerPosition);
} }
// Update is called once per frame // Update is called once per frame
// TODO: Make this less expensive by not doing it every frame
void Update() void Update()
{ {
playerPosition = player.transform.position; playerPosition = player.transform.position;
distance = Vector2.Distance(eyesPosition, playerPosition); distance = Vector2.Distance(placePosition, playerPosition);
Debug.Log("Distance to player: " + distance); //Debug.Log("Distance to player: " + distance);
if (distance > playerDistanceFar) if (distance > playerToPlaceDistance && birdEyes.correctItemIsIn == true)
{ {
birdEyes.NoItem(); birdEyes.BirdReveal();
} else if (distance > playerDistanceClose) }
{
birdEyes.IncorrectItem();
} else
{
birdEyes.CorrectItem();
}
} }