[Player][Interaction][Assets] Add placeholder assets for some more sprites. Move all to External/Placeholder. Add list of assets with attributions. Pulver combines items now
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@@ -44,5 +44,18 @@ public class GameManager : MonoBehaviour
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public float FollowerSpeedMultiplier => gameSettings != null ? gameSettings.followerSpeedMultiplier : 1.2f;
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public float HeldIconDisplayHeight => gameSettings != null ? gameSettings.heldIconDisplayHeight : 2.0f;
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public GameObject BasePickupPrefab => gameSettings != null ? gameSettings.basePickupPrefab : null;
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public GameSettings.CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2)
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{
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if (gameSettings == null || gameSettings.combinationRules == null) return null;
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foreach (var rule in gameSettings.combinationRules)
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{
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if ((rule.itemA == item1 && rule.itemB == item2) || (rule.itemA == item2 && rule.itemB == item1))
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{
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return rule;
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}
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}
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return null;
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}
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// Add more accessors as needed
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}
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