[Player][Interaction][Assets] Add placeholder assets for some more sprites. Move all to External/Placeholder. Add list of assets with attributions. Pulver combines items now
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@@ -28,6 +28,16 @@ public class GameSettings : ScriptableObject
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[Header("Default Prefabs")]
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public GameObject basePickupPrefab;
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[System.Serializable]
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public class CombinationRule {
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public PickupItemData itemA;
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public PickupItemData itemB;
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public PickupItemData result;
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}
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[Header("Combination Rules")]
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public System.Collections.Generic.List<CombinationRule> combinationRules;
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// Singleton pattern
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private static GameSettings _instance;
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public static GameSettings Instance {
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