[Player][Interaction][Assets] Add placeholder assets for some more sprites. Move all to External/Placeholder. Add list of assets with attributions. Pulver combines items now

This commit is contained in:
Michal Pikulski
2025-09-04 13:08:14 +02:00
parent 496ef10b8b
commit da5d2f2545
60 changed files with 3245 additions and 15 deletions

View File

@@ -28,6 +28,16 @@ public class GameSettings : ScriptableObject
[Header("Default Prefabs")]
public GameObject basePickupPrefab;
[System.Serializable]
public class CombinationRule {
public PickupItemData itemA;
public PickupItemData itemB;
public PickupItemData result;
}
[Header("Combination Rules")]
public System.Collections.Generic.List<CombinationRule> combinationRules;
// Singleton pattern
private static GameSettings _instance;
public static GameSettings Instance {