Pause timescale when game is paused
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@@ -274,7 +274,7 @@ namespace UI.CardSystem
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if (canvasGroup != null)
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{
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canvasGroup.alpha = 0f;
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Tween.Value(0f, 1f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete);
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Tween.Value(0f, 1f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete, obeyTimescale: false);
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}
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else
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{
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@@ -288,7 +288,7 @@ namespace UI.CardSystem
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// Simple fade out animation
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if (canvasGroup != null)
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{
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Tween.Value(canvasGroup.alpha, 0f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete);
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Tween.Value(canvasGroup.alpha, 0f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete, obeyTimescale: false);
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}
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else
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{
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