Dump WIP
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using Core.SaveLoad;
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using UnityEngine;
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using UnityEngine.Playables;
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public class FrakkeCactusDiveBehaviour : MonoBehaviour
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{
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private PlayableDirector playableDirector;
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public SpriteRenderer pulverSprites;
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public SpriteRenderer pulverDivingSprites;
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public SpriteRenderer cactusSprites;
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public AppleMachine stateMachine;
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private void OnEnable()
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{
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playableDirector = GetComponent<PlayableDirector>();
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}
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public void TrashDiveStart()
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{
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playableDirector.stopped += DirectorStopped;
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pulverSprites.enabled = false;
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pulverDivingSprites.enabled = true;
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cactusSprites.enabled = true;
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playableDirector.Play();
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}
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private void DirectorStopped(PlayableDirector obj)
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{
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pulverSprites.enabled = true;
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pulverDivingSprites.enabled = false;
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cactusSprites.enabled = false;
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playableDirector.stopped -= DirectorStopped;
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stateMachine.ChangeState("FrakkeWithCactus");
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}
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}
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