Fixed the puzzle step gating, and some changes in the minigame
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@@ -441541,7 +441541,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 5383276844808284485, guid: afbb486e5456a20479aee4cf8bc949b6, type: 3}
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propertyPath: m_IsActive
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value: 1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5507990123417429516, guid: afbb486e5456a20479aee4cf8bc949b6, type: 3}
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propertyPath: m_LocalScale.x
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@@ -467072,8 +467072,7 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents:
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- {fileID: 1126777572448403549, guid: 1fda7fccaa5fbd04695f4c98d29bcbe0, type: 3}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects:
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- targetCorrespondingSourceObject: {fileID: 106062057957134378, guid: 1fda7fccaa5fbd04695f4c98d29bcbe0, type: 3}
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