diff --git a/Assets/Scripts/Minigames/BirdPooper/GameOverScreen.cs b/Assets/Scripts/Minigames/BirdPooper/GameOverScreen.cs index 40aeeead..a536dd22 100644 --- a/Assets/Scripts/Minigames/BirdPooper/GameOverScreen.cs +++ b/Assets/Scripts/Minigames/BirdPooper/GameOverScreen.cs @@ -91,10 +91,8 @@ namespace Minigames.BirdPooper // Reset time scale BEFORE reloading Time.timeScale = 1f; - - // Now reload the current scene with fresh state - skipSave=true prevents re-saving cleared data var progress = new Progress(p => Logging.Debug($"Loading progress: {p * 100:F0}%")); - await SceneManagerService.Instance.ReloadCurrentScene(progress, autoHideLoadingScreen: true, skipSave: true); + await SceneManagerService.Instance.ReloadCurrentScene(progress); } } }