Cinematics and UI overhaul
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@@ -279,7 +279,6 @@ GameObject:
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m_Component:
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- component: {fileID: 1315170081792486277}
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- component: {fileID: 6669614972729775195}
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- component: {fileID: 1702317823502492223}
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- component: {fileID: 2981106092574900430}
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- component: {fileID: 8074691980395114238}
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- component: {fileID: 1630362919770549177}
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@@ -336,29 +335,6 @@ Canvas:
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_TargetDisplay: 0
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--- !u!114 &1702317823502492223
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1498581815400593087}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.CanvasScaler
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m_UiScaleMode: 0
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 800, y: 600}
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_PresetInfoIsWorld: 1
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--- !u!114 &2981106092574900430
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MonoBehaviour:
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m_ObjectHideFlags: 0
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