Cinematics and UI overhaul
This commit is contained in:
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267
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7
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!320 &1827255458430098390
|
||||||
|
PlayableDirector:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5026598641267297246}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_PlayableAsset: {fileID: 11400000, guid: bf4679c9d0eb0994d9e0de37c045e99b, type: 2}
|
||||||
|
m_InitialState: 0
|
||||||
|
m_WrapMode: 2
|
||||||
|
m_DirectorUpdateMode: 1
|
||||||
|
m_InitialTime: 0
|
||||||
|
m_SceneBindings:
|
||||||
|
- key: {fileID: -38993752814118673, guid: bf4679c9d0eb0994d9e0de37c045e99b, type: 2}
|
||||||
|
value: {fileID: 1619383145738161903}
|
||||||
|
- key: {fileID: -8222318252314758605, guid: bf4679c9d0eb0994d9e0de37c045e99b, type: 2}
|
||||||
|
value: {fileID: 0}
|
||||||
|
- key: {fileID: 139419469794405637, guid: bf4679c9d0eb0994d9e0de37c045e99b, type: 2}
|
||||||
|
value: {fileID: 0}
|
||||||
|
m_ExposedReferences:
|
||||||
|
m_References: []
|
||||||
|
--- !u!95 &1619383145738161903
|
||||||
|
Animator:
|
||||||
|
serializedVersion: 7
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5026598641267297246}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Avatar: {fileID: 0}
|
||||||
|
m_Controller: {fileID: 9100000, guid: 052a4fbd53390314ba2bb3878a81b01e, type: 2}
|
||||||
|
m_CullingMode: 0
|
||||||
|
m_UpdateMode: 0
|
||||||
|
m_ApplyRootMotion: 0
|
||||||
|
m_LinearVelocityBlending: 0
|
||||||
|
m_StabilizeFeet: 0
|
||||||
|
m_AnimatePhysics: 0
|
||||||
|
m_WarningMessage:
|
||||||
|
m_HasTransformHierarchy: 1
|
||||||
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorStateOnDisable: 0
|
||||||
|
m_WriteDefaultValuesOnDisable: 0
|
||||||
7
Assets/Prefabs/UI/IntroSequence.prefab.meta
Normal file
7
Assets/Prefabs/UI/IntroSequence.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d1074dd38c3c50f4ca1454dbd60e44f6
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -81,7 +81,9 @@ namespace Bootstrap
|
|||||||
LogDebugMessage("Attempting to play intro cinematic");
|
LogDebugMessage("Attempting to play intro cinematic");
|
||||||
|
|
||||||
// Use LoadAndPlayCinematic to play the intro sequence
|
// Use LoadAndPlayCinematic to play the intro sequence
|
||||||
CinematicsManager.Instance.LoadAndPlayCinematic("IntroSequence");
|
CinematicsManager.Instance.LoadAndPlayCinematic("IntroSequence", false);
|
||||||
|
CinematicsManager.Instance.ChangeCinematicBackgroundColour(new Color(0f, 0f, 0f, 1f));
|
||||||
|
//PlayerHudManager.Instance.ResizeCinematicPlayer();
|
||||||
|
|
||||||
// Immediately unload the StartingScene - no need to wait for cinematic to finish
|
// Immediately unload the StartingScene - no need to wait for cinematic to finish
|
||||||
// since CinematicsManager is bootstrapped and won't be unloaded
|
// since CinematicsManager is bootstrapped and won't be unloaded
|
||||||
|
|||||||
@@ -80,28 +80,30 @@ namespace Cinematics
|
|||||||
// Initialize PlayableDirector if not set
|
// Initialize PlayableDirector if not set
|
||||||
if (playableDirector == null)
|
if (playableDirector == null)
|
||||||
{
|
{
|
||||||
playableDirector = GetComponent<PlayableDirector>();
|
playableDirector = PlayerHudManager.Instance.playableDirector;
|
||||||
|
|
||||||
// If still null, try to add the component
|
// If still null, try to add the component
|
||||||
if (playableDirector == null)
|
if (playableDirector == null)
|
||||||
{
|
{
|
||||||
playableDirector = gameObject.AddComponent<PlayableDirector>();
|
Debug.Log("[CinematicsManager] Could not find Playable Director on the PlayerHudManager");
|
||||||
Debug.Log("[CinematicsManager] Added missing PlayableDirector component");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initialize _cinematicSprites if not set
|
// Initialize _cinematicSprites if not set
|
||||||
if (_cinematicSprites == null)
|
if (_cinematicSprites == null)
|
||||||
{
|
{
|
||||||
// First try to find in children
|
// First try to find in children in the PlayerHud
|
||||||
_cinematicSprites = GetComponentInChildren<Image>(true);
|
_cinematicSprites = PlayerHudManager.Instance.cinematicSprites;
|
||||||
|
|
||||||
// If still null, create a new UI Image for cinematics
|
// If still null, return error
|
||||||
if (_cinematicSprites == null)
|
if (_cinematicSprites == null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("[CinematicsManager] No Image found for cinematics display. Cinematics may not display correctly.");
|
Debug.LogWarning("[CinematicsManager] No Image found for cinematics display. Cinematics may not display correctly.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
cinematicSpritesGameObject = PlayerHudManager.Instance.currentCinematicPlayer;
|
||||||
|
cinematicBackground = PlayerHudManager.Instance.CinematicBackground;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -117,6 +119,7 @@ namespace Cinematics
|
|||||||
_cinematicSprites.enabled = true;
|
_cinematicSprites.enabled = true;
|
||||||
cinematicSpritesGameObject.SetActive(true);
|
cinematicSpritesGameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
cinematicBackground.SetActive(true);
|
||||||
|
|
||||||
playableDirector.stopped += OnPlayableDirectorStopped;
|
playableDirector.stopped += OnPlayableDirectorStopped;
|
||||||
playableDirector.Play(assetToPlay);
|
playableDirector.Play(assetToPlay);
|
||||||
@@ -141,7 +144,7 @@ namespace Cinematics
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Loads a playable from an asset path and plays it as a cinematic
|
/// Loads a playable from an asset path and plays it as a cinematic
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public PlayableDirector LoadAndPlayCinematic(string key)
|
public PlayableDirector LoadAndPlayCinematic(string key, bool playPortraitMode)
|
||||||
{
|
{
|
||||||
// Load the asset via addressables
|
// Load the asset via addressables
|
||||||
var handle = Addressables.LoadAssetAsync<PlayableAsset>(key);
|
var handle = Addressables.LoadAssetAsync<PlayableAsset>(key);
|
||||||
@@ -152,6 +155,7 @@ namespace Cinematics
|
|||||||
|
|
||||||
Logging.Debug($"[CinematicsManager] Loaded addressable cinematic: {key}");
|
Logging.Debug($"[CinematicsManager] Loaded addressable cinematic: {key}");
|
||||||
|
|
||||||
|
PlayerHudManager.Instance.SetPortraitMode(playPortraitMode);
|
||||||
return PlayCinematic(result);
|
return PlayCinematic(result);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -217,5 +221,12 @@ namespace Cinematics
|
|||||||
Logging.Warning("[CinematicsManager] DivingGameOverScreen reference is not set!");
|
Logging.Warning("[CinematicsManager] DivingGameOverScreen reference is not set!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ChangeCinematicBackgroundColour(Color clr)
|
||||||
|
{
|
||||||
|
PlayerHudManager.Instance.cinematicBackgroundSprites.color = clr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ using UI.Core;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using UnityEngine.Playables;
|
using UnityEngine.Playables;
|
||||||
|
using Svg;
|
||||||
|
|
||||||
namespace Minigames.DivingForPictures
|
namespace Minigames.DivingForPictures
|
||||||
{
|
{
|
||||||
@@ -627,8 +628,9 @@ namespace Minigames.DivingForPictures
|
|||||||
{
|
{
|
||||||
//Instead of surfacingTimeline, play the outro cinematic
|
//Instead of surfacingTimeline, play the outro cinematic
|
||||||
deathAudioPlayer.Stop();
|
deathAudioPlayer.Stop();
|
||||||
CinematicsManager.Instance.LoadAndPlayCinematic("SurfacingCinematic");
|
CinematicsManager.Instance.LoadAndPlayCinematic("SurfacingCinematic",true);
|
||||||
CinematicsManager.Instance.ShowCinematicBackground(true);
|
CinematicsManager.Instance.ChangeCinematicBackgroundColour(new Color(0.5058824f, 0.7803922f, 0.8862746f, 1f));
|
||||||
|
//PlayerHudManager.Instance.ResizeCinematicPlayer();
|
||||||
//surfacingTimeline.Play();
|
//surfacingTimeline.Play();
|
||||||
//Logging.Debug("[DivingGameManager] Last tile left the screen, playing timeline");
|
//Logging.Debug("[DivingGameManager] Last tile left the screen, playing timeline");
|
||||||
|
|
||||||
|
|||||||
84
Assets/Scripts/UI/PlayerHudManager.cs
Normal file
84
Assets/Scripts/UI/PlayerHudManager.cs
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
using Bootstrap;
|
||||||
|
using Cinematics;
|
||||||
|
using UnityEngine;
|
||||||
|
using Core;
|
||||||
|
using System;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
|
||||||
|
public class PlayerHudManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private AppSwitcher _appSwitcher;
|
||||||
|
public GameObject landscapeObject;
|
||||||
|
public GameObject portraitObject;
|
||||||
|
public GameObject cinematicsParentObject;
|
||||||
|
public GameObject CinematicBackground;
|
||||||
|
|
||||||
|
[HideInInspector] public Image cinematicSprites;
|
||||||
|
[HideInInspector] public Image cinematicBackgroundSprites;
|
||||||
|
|
||||||
|
[HideInInspector] public GameObject currentCinematicPlayer;
|
||||||
|
|
||||||
|
[HideInInspector] public PlayableDirector playableDirector;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private static PlayerHudManager _instance;
|
||||||
|
|
||||||
|
|
||||||
|
public static PlayerHudManager Instance => _instance;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null)
|
||||||
|
{
|
||||||
|
Destroy(this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_instance = this;
|
||||||
|
|
||||||
|
// Register for post-boot initialization
|
||||||
|
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeReferences()
|
||||||
|
{
|
||||||
|
cinematicSprites = currentCinematicPlayer.GetComponent<Image>();
|
||||||
|
cinematicBackgroundSprites = CinematicBackground.GetComponent<Image>();
|
||||||
|
playableDirector = cinematicsParentObject.GetComponent<PlayableDirector>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializePostBoot()
|
||||||
|
{
|
||||||
|
// Initialize any dependencies that require other services to be ready
|
||||||
|
// For example, subscribe to SceneManagerService events if needed
|
||||||
|
|
||||||
|
|
||||||
|
Logging.Debug("[PlayerHudManager] Post-boot initialization complete");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
// Subscribe to application quit event to ensure cleanup
|
||||||
|
Application.quitting += OnApplicationQuit;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPortraitMode(bool portraitModeEnable)
|
||||||
|
{
|
||||||
|
if (portraitModeEnable)
|
||||||
|
{
|
||||||
|
currentCinematicPlayer = portraitObject;
|
||||||
|
InitializeReferences();
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentCinematicPlayer = landscapeObject;
|
||||||
|
InitializeReferences();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/PlayerHudManager.cs.meta
Normal file
2
Assets/Scripts/UI/PlayerHudManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f97ef53b4012e4149b61bbd63c298b6f
|
||||||
Reference in New Issue
Block a user