Replaced almost all placeholders with final art
Some animations still need to be added and replaced, but most of the sprites are final now.
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@@ -6,6 +6,7 @@ public class BirdEyesBehavior : MonoBehaviour
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private StateMachine statemachine;
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private Animator animator;
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public bool correctItemIsIn;
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[SerializeField] private Animator bushAnimator; // Assign in Inspector
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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@@ -36,6 +37,7 @@ public class BirdEyesBehavior : MonoBehaviour
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}
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public void BirdReveal()
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{
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statemachine.ChangeState ("BirdSpawned");
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bushAnimator.SetTrigger("wolterisout");
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statemachine.ChangeState ("BirdSpawned");
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}
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}
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