Hammer out some last flows of the booster opening page
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@@ -13,6 +13,7 @@ namespace UI.CardSystem
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[Header("References")]
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[SerializeField] private Button openAlbumButton;
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[SerializeField] private AlbumViewPage albumViewPage;
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[SerializeField] private BoosterOpeningPage boosterOpeningPage;
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private void Awake()
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{
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@@ -48,24 +49,41 @@ namespace UI.CardSystem
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private void OnOpenAlbumClicked()
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{
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if (openAlbumButton != null)
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if (UIPageController.Instance == null) return;
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// Check if we're currently on the booster opening page
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if (UIPageController.Instance.CurrentPage == boosterOpeningPage)
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{
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openAlbumButton.gameObject.SetActive(false);
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// We're in booster opening page, pop back to album main page
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UIPageController.Instance.PopPage();
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}
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else if (UIPageController.Instance.CurrentPage != albumViewPage)
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{
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// We're not in the album at all, open it
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if (openAlbumButton != null)
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{
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openAlbumButton.gameObject.SetActive(false);
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}
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if (albumViewPage != null && UIPageController.Instance != null)
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{
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UIPageController.Instance.PushPage(albumViewPage);
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if (albumViewPage != null)
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{
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UIPageController.Instance.PushPage(albumViewPage);
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}
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}
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// If we're already on the album main page, do nothing
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}
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private void OnPageChanged(UIPage currentPage)
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{
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// If the album page is no longer active, show the button again
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if (currentPage != albumViewPage && openAlbumButton != null)
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{
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openAlbumButton.gameObject.SetActive(true);
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}
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if (openAlbumButton == null) return;
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// Show the button when:
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// 1. We're on the booster opening page (acts as "back to album" button)
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// 2. We're NOT on the album main page (acts as "open album" button)
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// Hide the button only when we're on the album main page
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bool shouldShowButton = currentPage == boosterOpeningPage || currentPage != albumViewPage;
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openAlbumButton.gameObject.SetActive(shouldShowButton);
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}
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}
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}
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