Working bottom-corner card display
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@@ -216,6 +216,13 @@ namespace Editor.CardSystem
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EditorGUILayout.Space(5);
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if (GUILayout.Button("Populate Pending (6 Unique Cards)", GUILayout.Height(30)))
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{
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PopulatePendingCards();
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}
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EditorGUILayout.Space(5);
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// Danger Zone
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EditorGUILayout.Space(10);
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EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
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@@ -304,6 +311,53 @@ namespace Editor.CardSystem
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}
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}
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private void PopulatePendingCards()
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{
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if (CardSystemManager.Instance != null)
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{
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List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
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if (allDefinitions.Count == 0)
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{
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lastActionMessage = "Error: No card definitions available";
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Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
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Repaint();
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return;
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}
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// Ensure we have enough definitions to pick 6 unique cards
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int cardsToAdd = Mathf.Min(6, allDefinitions.Count);
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// Shuffle definitions to get random unique cards
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List<CardDefinition> shuffledDefs = new List<CardDefinition>(allDefinitions);
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for (int i = 0; i < shuffledDefs.Count; i++)
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{
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int randomIndex = Random.Range(i, shuffledDefs.Count);
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(shuffledDefs[i], shuffledDefs[randomIndex]) = (shuffledDefs[randomIndex], shuffledDefs[i]);
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}
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// Add first 6 unique cards to pending
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// AddCardToInventoryDelayed automatically routes NEW cards to pending queue
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int cardsAdded = 0;
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for (int i = 0; i < cardsToAdd; i++)
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{
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CardData newCard = shuffledDefs[i].CreateCardData();
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CardSystemManager.Instance.AddCardToInventoryDelayed(newCard);
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cardsAdded++;
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}
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lastActionMessage = $"Added {cardsAdded} unique cards to pending reveal queue";
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Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
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RefreshDebugInfo();
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}
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else
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{
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lastActionMessage = "Error: CardSystemManager instance not found!";
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Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
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Repaint();
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}
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}
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private void ClearAllCards()
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{
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if (CardSystemManager.Instance != null)
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