Rework interactables into a flatter hierarchy, reenable puzzles as well
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@@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 3435632802124758411}
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- component: {fileID: 8947209170748834035}
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- component: {fileID: 7852204877518954380}
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- component: {fileID: 1621671461027776358}
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m_Layer: 8
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m_Name: PulverCharacter
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m_TagString: Pulver
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@@ -86,16 +87,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f82afe7b57bd4e0b9f51a1cca06765f1, type: 3}
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m_Name:
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heldObjectRenderer: {fileID: 2099200424669714683}
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--- !u!114 &8947209170748834035
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MonoBehaviour:
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@@ -162,11 +157,33 @@ MonoBehaviour:
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rotationSpeed: 360
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slowdownDistance: 3
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pickNextWaypointDist: 2
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endReachedDistance: 0.5
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endReachedDistance: 1
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alwaysDrawGizmos: 0
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slowWhenNotFacingTarget: 1
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whenCloseToDestination: 0
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constrainInsideGraph: 0
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--- !u!114 &1621671461027776358
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1102400833121127473}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: cb6a34d769a1e4ac7b0b30e433aa443c, type: 3}
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--- !u!1 &5934518940303293264
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GameObject:
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m_ObjectHideFlags: 0
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