Rework interactables into a flatter hierarchy, reenable puzzles as well
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@@ -59,6 +59,7 @@ public class GameManager : MonoBehaviour
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public float HeldIconDisplayHeight => gameSettings != null ? gameSettings.heldIconDisplayHeight : 2.0f;
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public GameObject BasePickupPrefab => gameSettings != null ? gameSettings.basePickupPrefab : null;
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public LayerMask InteractableLayerMask => gameSettings != null ? gameSettings.interactableLayerMask : -1;
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public float PlayerStopDistanceDirectInteraction => gameSettings != null ? gameSettings.playerStopDistanceDirectInteraction : 2.0f;
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/// <summary>
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/// Returns the combination rule for two items, if any.
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