[Player] Add AI Pathfinding on a 2D grid to the player character
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103
Assets/External/AstarPathfindingProject/Editor/AstarUpdateWindow.cs
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103
Assets/External/AstarPathfindingProject/Editor/AstarUpdateWindow.cs
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Pathfinding {
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public class AstarUpdateWindow : EditorWindow {
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static GUIStyle largeStyle;
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static GUIStyle normalStyle;
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Version version;
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string summary;
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bool setReminder;
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public static AstarUpdateWindow Init (Version version, string summary) {
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// Get existing open window or if none, make a new one:
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AstarUpdateWindow window = EditorWindow.GetWindow<AstarUpdateWindow>(true, "", true);
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window.position = new Rect(Screen.currentResolution.width/2 - 300, Mathf.Max(5, Screen.currentResolution.height/3 - 150), 600, 400);
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window.version = version;
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window.summary = summary;
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#if UNITY_4_6 || UNITY_5_0
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window.title = "New Version of the A* Pathfinding Project";
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#else
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window.titleContent = new GUIContent("New Version of the A* Pathfinding Project");
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#endif
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return window;
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}
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public void OnDestroy () {
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if (version != null && !setReminder) {
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Debug.Log("Closed window, reminding again tomorrow");
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EditorPrefs.SetString("AstarRemindUpdateDate", DateTime.UtcNow.AddDays(1).ToString(System.Globalization.CultureInfo.InvariantCulture));
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EditorPrefs.SetString("AstarRemindUpdateVersion", version.ToString());
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}
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}
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void OnGUI () {
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if (largeStyle == null) {
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largeStyle = new GUIStyle(EditorStyles.largeLabel);
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largeStyle.fontSize = 32;
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largeStyle.alignment = TextAnchor.UpperCenter;
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largeStyle.richText = true;
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normalStyle = new GUIStyle(EditorStyles.label);
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normalStyle.wordWrap = true;
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normalStyle.richText = true;
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}
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if (version == null) {
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return;
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}
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GUILayout.Label("New Update Available!", largeStyle);
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GUILayout.Label("There is a new version of the <b>A* Pathfinding Project</b> available for download.\n" +
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"The new version is <b>" + version + "</b> you have <b>" + AstarPath.Version + "</b>\n\n"+
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"<i>Summary:</i>\n"+summary, normalStyle
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);
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.BeginVertical();
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Color col = GUI.color;
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GUI.backgroundColor *= new Color(0.5f, 1f, 0.5f);
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if (GUILayout.Button("Take me to the download page!", GUILayout.Height(30), GUILayout.MaxWidth(300))) {
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Application.OpenURL(AstarUpdateChecker.GetURL("download"));
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}
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GUI.backgroundColor = col;
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if (GUILayout.Button("What's new? (full changelog)")) {
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Application.OpenURL(AstarUpdateChecker.GetURL("changelog"));
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}
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GUILayout.EndVertical();
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Skip this version", GUILayout.MaxWidth(100))) {
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EditorPrefs.SetString("AstarSkipUpToVersion", version.ToString());
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setReminder = true;
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Close();
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}
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if (GUILayout.Button("Remind me later ( 1 week )", GUILayout.MaxWidth(200))) {
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EditorPrefs.SetString("AstarRemindUpdateDate", DateTime.UtcNow.AddDays(7).ToString(System.Globalization.CultureInfo.InvariantCulture));
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EditorPrefs.SetString("AstarRemindUpdateVersion", version.ToString());
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setReminder = true;
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Close();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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}
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}
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