[Player] Add AI Pathfinding on a 2D grid to the player character
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Assets/External/AstarPathfindingProject/ExampleScenes/ExampleScripts/SnapToNode.cs
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21
Assets/External/AstarPathfindingProject/ExampleScenes/ExampleScripts/SnapToNode.cs
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using UnityEngine;
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using System.Collections;
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using Pathfinding;
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/// <summary>
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/// Helper editor script to snap an object to the closest node.
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/// Used in the "Turn Based" example scene for snapping obstacles to the hexagon grid.
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/// </summary>
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[ExecuteInEditMode]
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[HelpURL("http://arongranberg.com/astar/docs/class_snap_to_node.php")]
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public class SnapToNode : MonoBehaviour {
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void Update () {
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if (transform.hasChanged && AstarPath.active != null) {
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var node = AstarPath.active.GetNearest(transform.position, NNConstraint.None).node;
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if (node != null) {
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transform.position = (Vector3)node.position;
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transform.hasChanged = false;
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}
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}
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}
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}
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