[Player] Add AI Pathfinding on a 2D grid to the player character
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45
Assets/External/AstarPathfindingProject/ExampleScenes/Materials/DiffuseAlwaysVisible.shader
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45
Assets/External/AstarPathfindingProject/ExampleScenes/Materials/DiffuseAlwaysVisible.shader
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Shader "Diffuse - Always visible" {
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Properties {
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_NotVisibleColor ("X-ray color (RGB)", Color) = (0,1,0,1)
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_Color ("Main Color",Color) = (0.5,0.5,0.5,1)
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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Tags { "RenderType"="Opaque-1" }
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LOD 200
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Pass {
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ZTest LEqual
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Material {
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Diffuse [_Color]
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Ambient [_Color]
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}
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Lighting On
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SetTexture [_MainTex] {
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Combine texture * primary DOUBLE, texture * primary
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}
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}
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Pass {
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ZTest Greater
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Material {
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Diffuse [_NotVisibleColor]
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}
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Color [_NotVisibleColor]
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}
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}
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FallBack "Diffuse"
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}
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