[Player] Add AI Pathfinding on a 2D grid to the player character
This commit is contained in:
24
Assets/External/AstarPathfindingProject/Readme.txt
vendored
Normal file
24
Assets/External/AstarPathfindingProject/Readme.txt
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
|
||||
========= The A* Pathfinding Project =========
|
||||
|
||||
The A* Pathfinding Project is an out-of-the-box pathfinding system
|
||||
which along with ease of use has a large amount of features and blazing fast pathfinding.
|
||||
|
||||
The system has a Free version and a Pro version, both can found on my website (see below) and the Pro version can also be found in the Unity Asset Store
|
||||
|
||||
Documentation for the system can be found at:
|
||||
http://www.arongranberg.com/astar/docs/
|
||||
|
||||
A Get Started Guide can be found here:
|
||||
http://www.arongranberg.com/astar/docs/getstarted.php
|
||||
|
||||
If you have a question you can search for earlier posts in the forum or start a new thread:
|
||||
http://forum.arongranberg.com
|
||||
|
||||
The A* Pathfinding Project was made by Aron Granberg
|
||||
http://www.arongranberg.com
|
||||
|
||||
The license is the AssetStore Free License and the AssetStore Commercial License respectively for the Free and Pro versions of the project.
|
||||
|
||||
Using:
|
||||
DotNetZip - For creating zip files from serialized data (also modified to get rid of System.File calls which are not allowed in the webplayer)
|
||||
Reference in New Issue
Block a user