[Player] Add AI Pathfinding on a 2D grid to the player character
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21
Assets/External/AstarPathfindingProject/Utilities/AstarChecksum.cs
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21
Assets/External/AstarPathfindingProject/Utilities/AstarChecksum.cs
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using System;
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namespace Pathfinding.Util {
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/// <summary>Calculates checksums of byte arrays</summary>
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public class Checksum {
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/// <summary>
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/// Calculate checksum for the byte array starting from a previous values.
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/// Useful if data is split up between several byte arrays
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/// </summary>
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public static uint GetChecksum (byte[] arr, uint hash) {
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// Sort of implements the Fowler–Noll–Vo hash function
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const int prime = 16777619;
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hash ^= 2166136261U;
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for (int i = 0; i < arr.Length; i++)
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hash = (hash ^ arr[i]) * prime;
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return hash;
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}
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}
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}
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