[Player] Add AI Pathfinding on a 2D grid to the player character

This commit is contained in:
Michal Pikulski
2025-09-02 11:42:25 +02:00
parent 3d3b72f04d
commit e53b5a0034
663 changed files with 148320 additions and 66 deletions

View File

@@ -0,0 +1,21 @@
using System;
namespace Pathfinding.Util {
/// <summary>Calculates checksums of byte arrays</summary>
public class Checksum {
/// <summary>
/// Calculate checksum for the byte array starting from a previous values.
/// Useful if data is split up between several byte arrays
/// </summary>
public static uint GetChecksum (byte[] arr, uint hash) {
// Sort of implements the FowlerNollVo hash function
const int prime = 16777619;
hash ^= 2166136261U;
for (int i = 0; i < arr.Length; i++)
hash = (hash ^ arr[i]) * prime;
return hash;
}
}
}