Implement Fort Fight minigame (#75)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #75
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39
Assets/Scripts/Minigames/FortFight/Settings/BlockConfigs.cs
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39
Assets/Scripts/Minigames/FortFight/Settings/BlockConfigs.cs
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using System;
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using Minigames.FortFight.Data;
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using UnityEngine;
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namespace Minigames.FortFight.Settings
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{
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/// <summary>
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/// Configuration for a specific block material (Cardboard, Metal, Glass).
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/// </summary>
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[Serializable]
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public class BlockMaterialConfig
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{
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[Tooltip("The material type this configuration applies to")]
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public BlockMaterial material;
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[Tooltip("Base HP for this material before size multiplier")]
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public float baseHp;
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[Tooltip("Base mass for physics simulation before size multiplier")]
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public float baseMass;
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}
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/// <summary>
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/// Configuration for a specific block size (Small, Medium, Large).
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/// </summary>
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[Serializable]
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public class BlockSizeConfig
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{
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[Tooltip("The size type this configuration applies to")]
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public BlockSize size;
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[Tooltip("HP multiplier applied to base material HP")]
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public float hpMultiplier;
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[Tooltip("Mass multiplier applied to base material mass")]
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public float massMultiplier;
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}
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}
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