Redid the SoundBird Logic of flight

changed the flight of the bird to be able to have more control over the takeoff, loops and landing.
This commit is contained in:
2025-09-24 17:24:51 +02:00
parent f5a6eff85a
commit e69542879b
22 changed files with 2413 additions and 602 deletions

View File

@@ -0,0 +1,55 @@
using Pixelplacement;
using Pixelplacement.TweenSystem;
using UnityEngine;
public class soundBird_TakeOffBehaviour : MonoBehaviour
{
public Spline FlightSpline;
public Transform SoundBirdObject;
public float flightDuration;
public float flightDelay;
private StateMachine stateMachine;
private Animator animator;
private TweenBase objectTween;
void Awake()
{
stateMachine = GetComponentInParent<StateMachine>();
animator = GetComponentInParent<Animator>();
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
//initiateTweenSpline();
}
private void OnEnable()
{
animator.SetBool("isScared", true);
objectTween = Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseLinear, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
}
void HandleTweenStarted()
{
}
void HandleTweenFinished()
{
if (SoundBirdObject != null)
{
objectTween.Cancel(); // Stop the spline tween for this object
}
//Debug.Log("Tween finished!");
if (stateMachine != null)
{
stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name
}
}
// Update is called once per frame
void Update()
{
}
}