Redid the SoundBird Logic of flight
changed the flight of the bird to be able to have more control over the takeoff, loops and landing.
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[SerializeField] private AudioClip enterSound;
|
[SerializeField] private AudioClip enterSound;
|
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[SerializeField] private AudioSource audioSource;
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[SerializeField] private AudioSource audioSource;
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[SerializeField] private StateMachine soundBirdSMRef;
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[SerializeField] private StateMachine soundBirdSMRef;
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[SerializeField] private soundBird_Spooked_FlyBehaviour spookedBirdRef;
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|
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}
|
}
|
||||||
if (soundBirdSMRef != null && soundBirdSMRef.currentState.name == "SoundBird")
|
if (soundBirdSMRef != null && soundBirdSMRef.currentState.name == "SoundBird")
|
||||||
{
|
{
|
||||||
soundBirdSMRef.ChangeState("SoundBirdSpooked"); // Replace with your actual method/state
|
soundBirdSMRef.ChangeState("SoundBirdTakeoff"); // Replace with your actual method/state
|
||||||
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|
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||||||
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||||||
}
|
}
|
||||||
// Play sound and change animation/state here if needed
|
// Play sound and change animation/state here if needed
|
||||||
|
|||||||
@@ -0,0 +1,72 @@
|
|||||||
|
using Pixelplacement;
|
||||||
|
using Pixelplacement.TweenSystem;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class soundBird_FlyingBehaviour : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Spline FlightSpline;
|
||||||
|
public Transform SoundBirdObject;
|
||||||
|
public float flightDuration;
|
||||||
|
public float flightDelay;
|
||||||
|
public float cooldownTime;
|
||||||
|
|
||||||
|
private StateMachine stateMachine;
|
||||||
|
private Animator animator;
|
||||||
|
private TweenBase objectTween;
|
||||||
|
private Coroutine cooldownCoroutine;
|
||||||
|
public Vector3 midFlightPosition;
|
||||||
|
|
||||||
|
private float lastX;
|
||||||
|
private bool facingRight = true;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
stateMachine = GetComponentInParent<StateMachine>();
|
||||||
|
animator = GetComponentInParent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
objectTween = Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseLinear, Tween.LoopType.Loop, HandleTweenStarted, HandleTweenFinished);
|
||||||
|
cooldownCoroutine = StartCoroutine(CooldownTimer());
|
||||||
|
lastX = SoundBirdObject.position.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float currentX = SoundBirdObject.position.x;
|
||||||
|
if (currentX > lastX && !facingRight)
|
||||||
|
{
|
||||||
|
Flip(true);
|
||||||
|
}
|
||||||
|
else if (currentX < lastX && facingRight)
|
||||||
|
{
|
||||||
|
Flip(false);
|
||||||
|
}
|
||||||
|
lastX = currentX;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Flip(bool faceRight)
|
||||||
|
{
|
||||||
|
Vector3 scale = SoundBirdObject.localScale;
|
||||||
|
scale.x = Mathf.Abs(scale.x) * (faceRight ? 1 : -1);
|
||||||
|
SoundBirdObject.localScale = scale;
|
||||||
|
facingRight = faceRight;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private System.Collections.IEnumerator CooldownTimer()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(cooldownTime);
|
||||||
|
midFlightPosition = SoundBirdObject.position;
|
||||||
|
objectTween.Cancel();
|
||||||
|
stateMachine.ChangeState("SoundBirdLanding");
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleTweenStarted() { }
|
||||||
|
void HandleTweenFinished() { }
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5edced09852126540a36c244ef726b74
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
using Pixelplacement;
|
||||||
|
using Pixelplacement.TweenSystem;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class soundBird_LandingBehaviour1 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Spline FlightSpline;
|
||||||
|
public Transform SoundBirdObject;
|
||||||
|
public float flightDuration;
|
||||||
|
public float flightDelay;
|
||||||
|
public soundBird_FlyingBehaviour flyingBehaviour;
|
||||||
|
private StateMachine stateMachine;
|
||||||
|
private Animator animator;
|
||||||
|
private TweenBase objectTween;
|
||||||
|
|
||||||
|
private float lastX;
|
||||||
|
private bool facingRight = true;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
stateMachine = GetComponentInParent<StateMachine>();
|
||||||
|
animator = GetComponentInParent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
Transform anchorB = transform.Find("AnchorB");
|
||||||
|
if (anchorB != null)
|
||||||
|
{
|
||||||
|
anchorB.position = flyingBehaviour.midFlightPosition;
|
||||||
|
}
|
||||||
|
objectTween = Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseLinear, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
|
||||||
|
|
||||||
|
// Initialize lastX for flipping logic
|
||||||
|
if (SoundBirdObject != null)
|
||||||
|
{
|
||||||
|
lastX = SoundBirdObject.position.x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleTweenStarted()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
void HandleTweenFinished()
|
||||||
|
{
|
||||||
|
if (SoundBirdObject != null)
|
||||||
|
{
|
||||||
|
objectTween.Cancel(); // Stop the spline tween for this object
|
||||||
|
}
|
||||||
|
//Debug.Log("Tween finished!");
|
||||||
|
if (stateMachine != null)
|
||||||
|
{
|
||||||
|
animator.SetBool("isScared", false);
|
||||||
|
stateMachine.ChangeState("SoundBird"); // Change to the desired state name
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (SoundBirdObject == null) return;
|
||||||
|
|
||||||
|
float currentX = SoundBirdObject.position.x;
|
||||||
|
if (currentX > lastX && !facingRight)
|
||||||
|
{
|
||||||
|
Flip(true);
|
||||||
|
}
|
||||||
|
else if (currentX < lastX && facingRight)
|
||||||
|
{
|
||||||
|
Flip(false);
|
||||||
|
}
|
||||||
|
lastX = currentX;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Flip(bool faceRight)
|
||||||
|
{
|
||||||
|
Vector3 scale = SoundBirdObject.localScale;
|
||||||
|
scale.x = Mathf.Abs(scale.x) * (faceRight ? 1 : -1);
|
||||||
|
SoundBirdObject.localScale = scale;
|
||||||
|
facingRight = faceRight;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c2b68b3b0ae5a3244835ceb7a495a005
|
||||||
@@ -10,10 +10,14 @@ public class soundBird_Spooked_FlyBehaviour : MonoBehaviour
|
|||||||
[Range(0, 1)] public float startPercentage;
|
[Range(0, 1)] public float startPercentage;
|
||||||
|
|
||||||
private StateMachine stateMachine;
|
private StateMachine stateMachine;
|
||||||
|
private Animator animator;
|
||||||
|
[SerializeField] private State stateRef;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
stateMachine = GetComponentInParent<StateMachine>();
|
stateMachine = GetComponentInParent<StateMachine>();
|
||||||
|
animator = GetComponentInParent<Animator>();
|
||||||
|
stateRef = GetComponent<State>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
@@ -21,27 +25,25 @@ public class soundBird_Spooked_FlyBehaviour : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//initiateTweenSpline();
|
//initiateTweenSpline();
|
||||||
}
|
}
|
||||||
|
private void OnEnable()
|
||||||
public void initiateTweenSpline()
|
|
||||||
{
|
{
|
||||||
Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseLinear, Tween.LoopType.Loop, HandleTweenStarted, HandleTweenFinished);
|
Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseLinear, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleTweenStarted()
|
void HandleTweenStarted()
|
||||||
{
|
{
|
||||||
|
|
||||||
//Debug.Log("Tween started!");
|
|
||||||
// You can add any additional logic here if needed when the tween starts
|
|
||||||
}
|
}
|
||||||
void HandleTweenFinished()
|
void HandleTweenFinished()
|
||||||
{
|
{
|
||||||
if (SoundBirdObject != null)
|
if (SoundBirdObject != null)
|
||||||
{
|
{
|
||||||
Tween.Stop(SoundBirdObject.GetInstanceID(), Tween.TweenType.Spline); // Stop the spline tween for this object
|
//Tween.Stop(SoundBirdObject.GetInstanceID(), Tween.TweenType.Spline); // Stop the spline tween for this object
|
||||||
}
|
}
|
||||||
//Debug.Log("Tween finished!");
|
//Debug.Log("Tween finished!");
|
||||||
if (stateMachine != null)
|
if (stateMachine != null)
|
||||||
{
|
{
|
||||||
stateMachine.ChangeState("SoundBird"); // Change to the desired state name
|
//stateMachine.ChangeState("SoundBird"); // Change to the desired state name
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,55 @@
|
|||||||
|
using Pixelplacement;
|
||||||
|
using Pixelplacement.TweenSystem;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class soundBird_TakeOffBehaviour : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Spline FlightSpline;
|
||||||
|
public Transform SoundBirdObject;
|
||||||
|
public float flightDuration;
|
||||||
|
public float flightDelay;
|
||||||
|
private StateMachine stateMachine;
|
||||||
|
private Animator animator;
|
||||||
|
private TweenBase objectTween;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
stateMachine = GetComponentInParent<StateMachine>();
|
||||||
|
animator = GetComponentInParent<Animator>();
|
||||||
|
}
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
//initiateTweenSpline();
|
||||||
|
}
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
animator.SetBool("isScared", true);
|
||||||
|
objectTween = Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseLinear, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
|
||||||
|
}
|
||||||
|
void HandleTweenStarted()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
void HandleTweenFinished()
|
||||||
|
{
|
||||||
|
if (SoundBirdObject != null)
|
||||||
|
{
|
||||||
|
objectTween.Cancel(); // Stop the spline tween for this object
|
||||||
|
|
||||||
|
}
|
||||||
|
//Debug.Log("Tween finished!");
|
||||||
|
if (stateMachine != null)
|
||||||
|
{
|
||||||
|
stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 65d587e5278083741b823c66906ddf2c
|
||||||
Reference in New Issue
Block a user