Mostly working, double invocation of dialogue progression

This commit is contained in:
Michal Pikulski
2025-09-29 00:15:58 +02:00
parent 02031335e3
commit e6cb55975c
9 changed files with 717 additions and 16 deletions

View File

@@ -193,4 +193,17 @@ namespace Editor.Dialogue
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}").WithDisplayName("Loop Through Forbidden Item Lines?").Build();
}
}
[Serializable]
public class WaitOnCombination : DialogueNode
{
const string RequiredResultItemOptionName = "RequiredResultItem";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredResultItemOptionName).WithDisplayName("Required Result Item").Build();
base.OnDefinePorts(context);
}
}
}