puzzlestep_indicators (#14)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #14
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@@ -187,6 +187,11 @@ public class GameManager : MonoBehaviour
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public LayerMask InteractableLayerMask => GetSettings<IInteractionSettings>()?.InteractableLayerMask ?? -1;
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public GameObject BasePickupPrefab => GetSettings<IInteractionSettings>()?.BasePickupPrefab;
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public GameObject LevelSwitchMenuPrefab => GetSettings<IInteractionSettings>()?.LevelSwitchMenuPrefab;
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// PUZZLE SETTINGS
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public float DefaultPuzzlePromptRange => GetSettings<IInteractionSettings>()?.DefaultPuzzlePromptRange ?? 3.0f;
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public GameObject DefaultPuzzleIndicatorPrefab => GetSettings<IInteractionSettings>()?.DefaultPuzzleIndicatorPrefab;
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/// <summary>
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/// Returns the combination rule for two items, if any.
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