Strip debug logging from the game, fix screen weirdness
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@@ -1,6 +1,7 @@
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using AppleHills.Core;
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using UnityEngine;
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using System;
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using Core;
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namespace AppleHillsCamera
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{
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@@ -168,7 +169,7 @@ namespace AppleHillsCamera
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{
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if (debugMode)
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{
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Debug.Log($"Camera adjusted event received by {gameObject.name}, updating position");
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Logging.Debug($"Camera adjusted event received by {gameObject.name}, updating position");
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}
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// Ensure we have the latest camera reference
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@@ -210,14 +211,14 @@ namespace AppleHillsCamera
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if (_camera != null && adapter.GetControlledCamera() == _camera)
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{
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cameraAdapter = adapter;
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Debug.Log($"EdgeAnchor on {gameObject.name} auto-connected to CameraScreenAdapter on {cameraAdapter.gameObject.name}");
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Logging.Debug($"EdgeAnchor on {gameObject.name} auto-connected to CameraScreenAdapter on {cameraAdapter.gameObject.name}");
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return;
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}
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}
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// If no matching camera found, use the first one
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cameraAdapter = adapters[0];
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Debug.Log($"EdgeAnchor on {gameObject.name} auto-connected to CameraScreenAdapter on {cameraAdapter.gameObject.name}");
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Logging.Debug($"EdgeAnchor on {gameObject.name} auto-connected to CameraScreenAdapter on {cameraAdapter.gameObject.name}");
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}
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}
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@@ -237,7 +238,7 @@ namespace AppleHillsCamera
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{
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if (debugMode)
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{
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Debug.Log($"{gameObject.name}: Camera ortho size changed from {_lastOrthoSize} to {_camera.orthographicSize}");
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Logging.Debug($"{gameObject.name}: Camera ortho size changed from {_lastOrthoSize} to {_camera.orthographicSize}");
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}
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_lastOrthoSize = _camera.orthographicSize;
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shouldUpdate = true;
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@@ -296,7 +297,7 @@ namespace AppleHillsCamera
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}
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else if (_camera != prevCamera && debugMode)
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{
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Debug.Log($"{gameObject.name}: Camera reference updated to {_camera.name}");
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Logging.Debug($"{gameObject.name}: Camera reference updated to {_camera.name}");
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}
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}
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@@ -340,7 +341,7 @@ namespace AppleHillsCamera
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{
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if (referenceMarker == null)
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{
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Debug.LogWarning("EdgeAnchor: Missing reference marker.");
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Logging.Warning("EdgeAnchor: Missing reference marker.");
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return;
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}
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@@ -377,7 +378,7 @@ namespace AppleHillsCamera
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// Apply the new position
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if (debugMode && Vector3.Distance(transform.position, newPosition) > 0.01f)
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{
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Debug.Log($"{gameObject.name} position updated: {transform.position} -> {newPosition}, Camera OrthoSize: {_camera.orthographicSize}");
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Logging.Debug($"{gameObject.name} position updated: {transform.position} -> {newPosition}, Camera OrthoSize: {_camera.orthographicSize}");
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}
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transform.position = newPosition;
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