Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -1,3 +1,4 @@
using Core;
using Input;
using UnityEngine;
using UnityEngine.UI;
@@ -76,7 +77,7 @@ namespace Cinematics
private void DoSkipCinematic()
{
CinematicsManager.Instance.SkipCurrentCinematic();
Debug.Log("Cinematic skipped via touch hold");
Logging.Debug("Cinematic skipped via touch hold");
// Reset UI
if (radialProgressBar != null)
@@ -101,7 +102,7 @@ namespace Cinematics
_skipPerformed = false;
_holdStartTime = Time.time;
Debug.Log("Starting cinematic skip gesture");
Logging.Debug("Starting cinematic skip gesture");
}
public void OnHoldMove(Vector2 position)
@@ -120,7 +121,7 @@ namespace Cinematics
radialProgressBar.fillAmount = 0f;
}
Debug.Log("Cinematic skip gesture canceled");
Logging.Debug("Cinematic skip gesture canceled");
}
#endregion
}