Strip debug logging from the game, fix screen weirdness
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@@ -1,3 +1,4 @@
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using Core;
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using Input;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -76,7 +77,7 @@ namespace Cinematics
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private void DoSkipCinematic()
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{
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CinematicsManager.Instance.SkipCurrentCinematic();
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Debug.Log("Cinematic skipped via touch hold");
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Logging.Debug("Cinematic skipped via touch hold");
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// Reset UI
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if (radialProgressBar != null)
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@@ -101,7 +102,7 @@ namespace Cinematics
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_skipPerformed = false;
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_holdStartTime = Time.time;
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Debug.Log("Starting cinematic skip gesture");
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Logging.Debug("Starting cinematic skip gesture");
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}
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public void OnHoldMove(Vector2 position)
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@@ -120,7 +121,7 @@ namespace Cinematics
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radialProgressBar.fillAmount = 0f;
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}
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Debug.Log("Cinematic skip gesture canceled");
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Logging.Debug("Cinematic skip gesture canceled");
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}
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#endregion
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}
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