Strip debug logging from the game, fix screen weirdness
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@@ -3,6 +3,7 @@ using AppleHills.Core.Settings;
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using System;
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using System.Collections.Generic;
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using AppleHills.Core.Interfaces;
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using Core;
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using UI;
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/// <summary>
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@@ -81,11 +82,11 @@ public class GameManager : MonoBehaviour
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pauseMenu.OnGamePaused += OnPauseMenuPaused;
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pauseMenu.OnGameResumed += OnPauseMenuResumed;
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Debug.Log("[GameManager] Subscribed to PauseMenu events");
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Logging.Debug("[GameManager] Subscribed to PauseMenu events");
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}
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else
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{
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Debug.LogWarning("[GameManager] PauseMenu not found. Pause functionality won't work properly.");
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Logging.Warning("[GameManager] PauseMenu not found. Pause functionality won't work properly.");
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}
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}
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@@ -116,7 +117,7 @@ public class GameManager : MonoBehaviour
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component.Pause();
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}
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Debug.Log($"[GameManager] Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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Logging.Debug($"[GameManager] Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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}
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}
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@@ -129,7 +130,7 @@ public class GameManager : MonoBehaviour
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if (component != null && _pausableComponents.Contains(component))
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{
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_pausableComponents.Remove(component);
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Debug.Log($"[GameManager] Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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Logging.Debug($"[GameManager] Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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}
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}
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@@ -167,7 +168,7 @@ public class GameManager : MonoBehaviour
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// Broadcast pause event
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OnGamePaused?.Invoke();
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Debug.Log($"[GameManager] Game paused. Paused {_pausableComponents.Count} components.");
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Logging.Debug($"[GameManager] Game paused. Paused {_pausableComponents.Count} components.");
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}
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/// <summary>
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@@ -188,7 +189,7 @@ public class GameManager : MonoBehaviour
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// Broadcast resume event
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OnGameResumed?.Invoke();
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Debug.Log($"[GameManager] Game resumed. Resumed {_pausableComponents.Count} components.");
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Logging.Debug($"[GameManager] Game resumed. Resumed {_pausableComponents.Count} components.");
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}
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/// <summary>
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@@ -204,7 +205,7 @@ public class GameManager : MonoBehaviour
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private void InitializeSettings()
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{
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Debug.Log("Starting settings initialization...");
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Logging.Debug("Starting settings initialization...");
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// Load settings synchronously
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var playerSettings = SettingsProvider.Instance.LoadSettingsSynchronous<PlayerFollowerSettings>();
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@@ -215,7 +216,7 @@ public class GameManager : MonoBehaviour
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if (playerSettings != null)
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{
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ServiceLocator.Register<IPlayerFollowerSettings>(playerSettings);
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Debug.Log("PlayerFollowerSettings registered successfully");
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Logging.Debug("PlayerFollowerSettings registered successfully");
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}
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else
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{
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@@ -225,7 +226,7 @@ public class GameManager : MonoBehaviour
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if (interactionSettings != null)
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{
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ServiceLocator.Register<IInteractionSettings>(interactionSettings);
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Debug.Log("InteractionSettings registered successfully");
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Logging.Debug("InteractionSettings registered successfully");
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}
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else
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{
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@@ -235,7 +236,7 @@ public class GameManager : MonoBehaviour
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if (minigameSettings != null)
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{
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ServiceLocator.Register<IDivingMinigameSettings>(minigameSettings);
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Debug.Log("MinigameSettings registered successfully");
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Logging.Debug("MinigameSettings registered successfully");
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}
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else
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{
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@@ -246,11 +247,11 @@ public class GameManager : MonoBehaviour
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_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null;
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if (_settingsLoaded)
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{
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Debug.Log("All settings loaded and registered with ServiceLocator");
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Logging.Debug("All settings loaded and registered with ServiceLocator");
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}
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else
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{
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Debug.LogWarning("Some settings failed to load - check that all settings assets exist and are marked as Addressables");
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Logging.Warning("Some settings failed to load - check that all settings assets exist and are marked as Addressables");
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}
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}
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@@ -259,7 +260,7 @@ public class GameManager : MonoBehaviour
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/// </summary>
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private void InitializeDeveloperSettings()
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{
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Debug.Log("Starting developer settings initialization...");
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Logging.Debug("Starting developer settings initialization...");
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// Load developer settings
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var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DivingDeveloperSettings>();
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@@ -268,11 +269,11 @@ public class GameManager : MonoBehaviour
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if (_developerSettingsLoaded)
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{
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Debug.Log("All developer settings loaded successfully");
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Logging.Debug("All developer settings loaded successfully");
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}
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else
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{
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Debug.LogWarning("Some developer settings failed to load");
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Logging.Warning("Some developer settings failed to load");
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}
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}
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