Strip debug logging from the game, fix screen weirdness
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Core;
|
||||
using Pathfinding;
|
||||
|
||||
public class AnneLiseBehaviour : MonoBehaviour
|
||||
@@ -162,6 +163,6 @@ public class AnneLiseBehaviour : MonoBehaviour
|
||||
}
|
||||
annaLiseIsReady = false; // Reset the flag after taking the photo
|
||||
}
|
||||
Debug.Log("Trafalgar touched Anna Lise");
|
||||
Logging.Debug("Trafalgar touched Anna Lise");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ public class Distancemeasurer : MonoBehaviour
|
||||
{
|
||||
playerPosition = player.transform.position;
|
||||
distance = Vector2.Distance(placePosition, playerPosition);
|
||||
//Debug.Log("Distance to player: " + distance);
|
||||
//Logging.Debug("Distance to player: " + distance);
|
||||
if (distance > playerToPlaceDistance && birdEyes.correctItemIsIn == true)
|
||||
{
|
||||
birdEyes.BirdReveal();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using Core;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -20,7 +21,7 @@ public class GardenerBehaviour : MonoBehaviour
|
||||
|
||||
public void stateSwitch (string StateName)
|
||||
{
|
||||
Debug.Log("State Switch to: " + StateName);
|
||||
Logging.Debug("State Switch to: " + StateName);
|
||||
stateMachineRef.ChangeState(StateName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
using Pixelplacement;
|
||||
|
||||
@@ -18,12 +19,12 @@ public class LawnMowerBehaviour : MonoBehaviour
|
||||
}
|
||||
public void mowerTouched()
|
||||
{
|
||||
Debug.Log("Mower Touched");
|
||||
Logging.Debug("Mower Touched");
|
||||
}
|
||||
|
||||
public void stateSwitch(string StateName)
|
||||
{
|
||||
Debug.Log("State Switch to: " + StateName);
|
||||
Logging.Debug("State Switch to: " + StateName);
|
||||
stateMachineRef.ChangeState(StateName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using Pixelplacement;
|
||||
using System.Collections;
|
||||
using Core;
|
||||
|
||||
public class PicnicBehaviour : MonoBehaviour
|
||||
{
|
||||
@@ -56,7 +57,7 @@ public class PicnicBehaviour : MonoBehaviour
|
||||
{
|
||||
animator.SetTrigger("theyAngry");
|
||||
//stateMachine.ChangeState("Picnic PPL Angry");
|
||||
Debug.Log("Hey! Don't steal my chocolate!");
|
||||
Logging.Debug("Hey! Don't steal my chocolate!");
|
||||
}
|
||||
|
||||
public void destroyFakeChocolate()
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Core;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -27,7 +28,7 @@ public class SoundGenerator : MonoBehaviour
|
||||
if (!playerInside && other.CompareTag("Player"))
|
||||
{
|
||||
playerInside = true;
|
||||
Debug.Log("Player entered SoundGenerator trigger!");
|
||||
Logging.Debug("Player entered SoundGenerator trigger!");
|
||||
if (spriteRenderer != null && enterSprite != null)
|
||||
{
|
||||
spriteRenderer.sprite = enterSprite;
|
||||
@@ -49,7 +50,7 @@ public class SoundGenerator : MonoBehaviour
|
||||
if (playerInside && other.CompareTag("Player"))
|
||||
{
|
||||
playerInside = false;
|
||||
Debug.Log("Player exited SoundGenerator trigger!");
|
||||
Logging.Debug("Player exited SoundGenerator trigger!");
|
||||
if (spriteRenderer != null && exitSprite != null)
|
||||
{
|
||||
spriteRenderer.sprite = exitSprite;
|
||||
|
||||
@@ -48,7 +48,7 @@ public class soundBird_LandingBehaviour1 : MonoBehaviour
|
||||
{
|
||||
objectTween.Cancel(); // Stop the spline tween for this object
|
||||
}
|
||||
//Debug.Log("Tween finished!");
|
||||
//Logging.Debug("Tween finished!");
|
||||
if (stateMachine != null)
|
||||
{
|
||||
animator.SetBool("isScared", false);
|
||||
|
||||
@@ -38,7 +38,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
|
||||
objectTween.Cancel(); // Stop the spline tween for this object
|
||||
|
||||
}
|
||||
//Debug.Log("Tween finished!");
|
||||
//Logging.Debug("Tween finished!");
|
||||
if (stateMachine != null)
|
||||
{
|
||||
stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name
|
||||
|
||||
Reference in New Issue
Block a user