Strip debug logging from the game, fix screen weirdness
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using System;
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using System.Collections;
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using Core;
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using Pathfinding;
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public class AnneLiseBehaviour : MonoBehaviour
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@@ -162,6 +163,6 @@ public class AnneLiseBehaviour : MonoBehaviour
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}
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annaLiseIsReady = false; // Reset the flag after taking the photo
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}
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Debug.Log("Trafalgar touched Anna Lise");
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Logging.Debug("Trafalgar touched Anna Lise");
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}
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}
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@@ -24,7 +24,7 @@ public class Distancemeasurer : MonoBehaviour
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{
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playerPosition = player.transform.position;
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distance = Vector2.Distance(placePosition, playerPosition);
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//Debug.Log("Distance to player: " + distance);
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//Logging.Debug("Distance to player: " + distance);
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if (distance > playerToPlaceDistance && birdEyes.correctItemIsIn == true)
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{
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birdEyes.BirdReveal();
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