Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -1,6 +1,7 @@
using UnityEngine;
using System;
using System.Collections;
using Core;
using Pathfinding;
public class AnneLiseBehaviour : MonoBehaviour
@@ -162,6 +163,6 @@ public class AnneLiseBehaviour : MonoBehaviour
}
annaLiseIsReady = false; // Reset the flag after taking the photo
}
Debug.Log("Trafalgar touched Anna Lise");
Logging.Debug("Trafalgar touched Anna Lise");
}
}

View File

@@ -24,7 +24,7 @@ public class Distancemeasurer : MonoBehaviour
{
playerPosition = player.transform.position;
distance = Vector2.Distance(placePosition, playerPosition);
//Debug.Log("Distance to player: " + distance);
//Logging.Debug("Distance to player: " + distance);
if (distance > playerToPlaceDistance && birdEyes.correctItemIsIn == true)
{
birdEyes.BirdReveal();