Strip debug logging from the game, fix screen weirdness
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@@ -24,7 +24,7 @@ public class Distancemeasurer : MonoBehaviour
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{
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playerPosition = player.transform.position;
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distance = Vector2.Distance(placePosition, playerPosition);
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//Debug.Log("Distance to player: " + distance);
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//Logging.Debug("Distance to player: " + distance);
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if (distance > playerToPlaceDistance && birdEyes.correctItemIsIn == true)
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{
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birdEyes.BirdReveal();
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