Strip debug logging from the game, fix screen weirdness
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@@ -1,3 +1,4 @@
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using Core;
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using UnityEngine;
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using Pixelplacement;
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@@ -18,12 +19,12 @@ public class LawnMowerBehaviour : MonoBehaviour
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}
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public void mowerTouched()
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{
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Debug.Log("Mower Touched");
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Logging.Debug("Mower Touched");
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}
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public void stateSwitch(string StateName)
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{
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Debug.Log("State Switch to: " + StateName);
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Logging.Debug("State Switch to: " + StateName);
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stateMachineRef.ChangeState(StateName);
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}
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}
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