Strip debug logging from the game, fix screen weirdness
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using Pixelplacement;
|
||||
using System.Collections;
|
||||
using Core;
|
||||
|
||||
public class PicnicBehaviour : MonoBehaviour
|
||||
{
|
||||
@@ -56,7 +57,7 @@ public class PicnicBehaviour : MonoBehaviour
|
||||
{
|
||||
animator.SetTrigger("theyAngry");
|
||||
//stateMachine.ChangeState("Picnic PPL Angry");
|
||||
Debug.Log("Hey! Don't steal my chocolate!");
|
||||
Logging.Debug("Hey! Don't steal my chocolate!");
|
||||
}
|
||||
|
||||
public void destroyFakeChocolate()
|
||||
|
||||
Reference in New Issue
Block a user