Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -1,3 +1,4 @@
using Core;
using Pixelplacement;
using UnityEngine;
@@ -27,7 +28,7 @@ public class SoundGenerator : MonoBehaviour
if (!playerInside && other.CompareTag("Player"))
{
playerInside = true;
Debug.Log("Player entered SoundGenerator trigger!");
Logging.Debug("Player entered SoundGenerator trigger!");
if (spriteRenderer != null && enterSprite != null)
{
spriteRenderer.sprite = enterSprite;
@@ -49,7 +50,7 @@ public class SoundGenerator : MonoBehaviour
if (playerInside && other.CompareTag("Player"))
{
playerInside = false;
Debug.Log("Player exited SoundGenerator trigger!");
Logging.Debug("Player exited SoundGenerator trigger!");
if (spriteRenderer != null && exitSprite != null)
{
spriteRenderer.sprite = exitSprite;

View File

@@ -48,7 +48,7 @@ public class soundBird_LandingBehaviour1 : MonoBehaviour
{
objectTween.Cancel(); // Stop the spline tween for this object
}
//Debug.Log("Tween finished!");
//Logging.Debug("Tween finished!");
if (stateMachine != null)
{
animator.SetBool("isScared", false);

View File

@@ -38,7 +38,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
objectTween.Cancel(); // Stop the spline tween for this object
}
//Debug.Log("Tween finished!");
//Logging.Debug("Tween finished!");
if (stateMachine != null)
{
stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name