Strip debug logging from the game, fix screen weirdness
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@@ -1,3 +1,4 @@
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using Core;
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using Pixelplacement;
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using UnityEngine;
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@@ -27,7 +28,7 @@ public class SoundGenerator : MonoBehaviour
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if (!playerInside && other.CompareTag("Player"))
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{
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playerInside = true;
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Debug.Log("Player entered SoundGenerator trigger!");
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Logging.Debug("Player entered SoundGenerator trigger!");
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if (spriteRenderer != null && enterSprite != null)
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{
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spriteRenderer.sprite = enterSprite;
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@@ -49,7 +50,7 @@ public class SoundGenerator : MonoBehaviour
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if (playerInside && other.CompareTag("Player"))
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{
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playerInside = false;
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Debug.Log("Player exited SoundGenerator trigger!");
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Logging.Debug("Player exited SoundGenerator trigger!");
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if (spriteRenderer != null && exitSprite != null)
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{
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spriteRenderer.sprite = exitSprite;
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@@ -48,7 +48,7 @@ public class soundBird_LandingBehaviour1 : MonoBehaviour
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{
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objectTween.Cancel(); // Stop the spline tween for this object
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}
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//Debug.Log("Tween finished!");
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//Logging.Debug("Tween finished!");
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if (stateMachine != null)
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{
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animator.SetBool("isScared", false);
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@@ -38,7 +38,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
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objectTween.Cancel(); // Stop the spline tween for this object
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}
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//Debug.Log("Tween finished!");
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//Logging.Debug("Tween finished!");
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if (stateMachine != null)
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{
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stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name
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