Strip debug logging from the game, fix screen weirdness
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Core;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -27,7 +28,7 @@ public class SoundGenerator : MonoBehaviour
|
||||
if (!playerInside && other.CompareTag("Player"))
|
||||
{
|
||||
playerInside = true;
|
||||
Debug.Log("Player entered SoundGenerator trigger!");
|
||||
Logging.Debug("Player entered SoundGenerator trigger!");
|
||||
if (spriteRenderer != null && enterSprite != null)
|
||||
{
|
||||
spriteRenderer.sprite = enterSprite;
|
||||
@@ -49,7 +50,7 @@ public class SoundGenerator : MonoBehaviour
|
||||
if (playerInside && other.CompareTag("Player"))
|
||||
{
|
||||
playerInside = false;
|
||||
Debug.Log("Player exited SoundGenerator trigger!");
|
||||
Logging.Debug("Player exited SoundGenerator trigger!");
|
||||
if (spriteRenderer != null && exitSprite != null)
|
||||
{
|
||||
spriteRenderer.sprite = exitSprite;
|
||||
|
||||
Reference in New Issue
Block a user