Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using AppleHills.Data.CardSystem;
using Core;
using UnityEngine;
namespace Data.CardSystem
@@ -100,7 +101,7 @@ namespace Data.CardSystem
{
playerInventory.BoosterPackCount += count;
OnBoosterCountChanged?.Invoke(playerInventory.BoosterPackCount);
Debug.Log($"[CardSystemManager] Added {count} booster pack(s). Total: {playerInventory.BoosterPackCount}");
Logging.Debug($"[CardSystemManager] Added {count} booster pack(s). Total: {playerInventory.BoosterPackCount}");
}
/// <summary>
@@ -110,7 +111,7 @@ namespace Data.CardSystem
{
if (playerInventory.BoosterPackCount <= 0)
{
Debug.LogWarning("[CardSystemManager] Attempted to open a booster pack, but none are available.");
Logging.Warning("[CardSystemManager] Attempted to open a booster pack, but none are available.");
return new List<CardData>();
}
@@ -129,7 +130,7 @@ namespace Data.CardSystem
// Notify listeners
OnBoosterOpened?.Invoke(drawnCards);
Debug.Log($"[CardSystemManager] Opened a booster pack and obtained {drawnCards.Count} cards. Remaining boosters: {playerInventory.BoosterPackCount}");
Logging.Debug($"[CardSystemManager] Opened a booster pack and obtained {drawnCards.Count} cards. Remaining boosters: {playerInventory.BoosterPackCount}");
return drawnCards;
}
@@ -150,7 +151,7 @@ namespace Data.CardSystem
OnCardRarityUpgraded?.Invoke(existingCard);
}
Debug.Log($"[CardSystemManager] Added duplicate card '{card.Name}'. Now have {existingCard.CopiesOwned} copies.");
Logging.Debug($"[CardSystemManager] Added duplicate card '{card.Name}'. Now have {existingCard.CopiesOwned} copies.");
}
else
{
@@ -158,7 +159,7 @@ namespace Data.CardSystem
playerInventory.AddCard(card);
OnCardCollected?.Invoke(card);
Debug.Log($"[CardSystemManager] Added new card '{card.Name}' to collection.");
Logging.Debug($"[CardSystemManager] Added new card '{card.Name}' to collection.");
}
}
@@ -197,7 +198,7 @@ namespace Data.CardSystem
else
{
// Fallback if no cards of the selected rarity
Debug.LogWarning($"[CardSystemManager] No cards of rarity {rarity} available, selecting a random card instead.");
Logging.Warning($"[CardSystemManager] No cards of rarity {rarity} available, selecting a random card instead.");
int randomIndex = UnityEngine.Random.Range(0, availableCards.Count);
CardDefinition randomDef = availableCards[randomIndex];

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Core;
using UnityEngine;
namespace AppleHills.Data.CardSystem
@@ -86,7 +87,7 @@ namespace AppleHills.Data.CardSystem
return color;
}
Debug.LogWarning($"[CardVisualConfig] No color mapping found for rarity {rarity}, using default");
Logging.Warning($"[CardVisualConfig] No color mapping found for rarity {rarity}, using default");
return Color.white;
}
@@ -107,7 +108,7 @@ namespace AppleHills.Data.CardSystem
return color;
}
Debug.LogWarning($"[CardVisualConfig] No color mapping found for zone {zone}, using default");
Logging.Warning($"[CardVisualConfig] No color mapping found for zone {zone}, using default");
return Color.white;
}
@@ -128,7 +129,7 @@ namespace AppleHills.Data.CardSystem
return sprite;
}
Debug.LogWarning($"[CardVisualConfig] No shape mapping found for zone {zone}");
Logging.Warning($"[CardVisualConfig] No shape mapping found for zone {zone}");
return null;
}