Strip debug logging from the game, fix screen weirdness
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@@ -1,5 +1,6 @@
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using UnityEngine;
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using AppleHills.Core;
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using Core;
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namespace AppleHills.Examples
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{
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@@ -17,64 +18,64 @@ namespace AppleHills.Examples
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// Print info about the player
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if (player != null)
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{
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Debug.Log($"[QuickAccessExample] Player found: {player.name}");
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Debug.Log($"[QuickAccessExample] Player position: {player.transform.position}");
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Logging.Debug($"[QuickAccessExample] Player found: {player.name}");
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Logging.Debug($"[QuickAccessExample] Player position: {player.transform.position}");
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// Access player controller
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var playerController = QuickAccess.Instance.PlayerController;
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if (playerController != null)
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{
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Debug.Log($"[QuickAccessExample] Player controller found on object");
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Logging.Debug($"[QuickAccessExample] Player controller found on object");
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}
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else
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{
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Debug.LogWarning($"[QuickAccessExample] Player controller not found");
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Logging.Warning($"[QuickAccessExample] Player controller not found");
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}
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}
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else
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{
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Debug.LogWarning($"[QuickAccessExample] Player not found in scene");
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Logging.Warning($"[QuickAccessExample] Player not found in scene");
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}
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// Print info about the follower (Pulver)
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if (follower != null)
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{
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Debug.Log($"[QuickAccessExample] Follower found: {follower.name}");
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Debug.Log($"[QuickAccessExample] Follower position: {follower.transform.position}");
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Logging.Debug($"[QuickAccessExample] Follower found: {follower.name}");
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Logging.Debug($"[QuickAccessExample] Follower position: {follower.transform.position}");
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// Access follower controller
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var followerController = QuickAccess.Instance.FollowerController;
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if (followerController != null)
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{
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Debug.Log($"[QuickAccessExample] Follower controller found on object");
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Logging.Debug($"[QuickAccessExample] Follower controller found on object");
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}
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else
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{
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Debug.LogWarning($"[QuickAccessExample] Follower controller not found");
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Logging.Warning($"[QuickAccessExample] Follower controller not found");
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}
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}
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else
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{
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Debug.LogWarning($"[QuickAccessExample] Follower not found in scene");
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Logging.Warning($"[QuickAccessExample] Follower not found in scene");
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}
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// Access camera
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var camera = QuickAccess.Instance.MainCamera;
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if (camera != null)
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{
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Debug.Log($"[QuickAccessExample] Main camera found: {camera.name}");
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Debug.Log($"[QuickAccessExample] Camera position: {camera.transform.position}");
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Logging.Debug($"[QuickAccessExample] Main camera found: {camera.name}");
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Logging.Debug($"[QuickAccessExample] Camera position: {camera.transform.position}");
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}
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else
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{
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Debug.LogWarning($"[QuickAccessExample] Main camera not found");
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Logging.Warning($"[QuickAccessExample] Main camera not found");
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}
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// Access managers
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try
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{
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Debug.Log($"[QuickAccessExample] Game Manager instance accessed: {QuickAccess.Instance.GameManager != null}");
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Debug.Log($"[QuickAccessExample] Input Manager instance accessed: {QuickAccess.Instance.InputManager != null}");
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Logging.Debug($"[QuickAccessExample] Game Manager instance accessed: {QuickAccess.Instance.GameManager != null}");
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Logging.Debug($"[QuickAccessExample] Input Manager instance accessed: {QuickAccess.Instance.InputManager != null}");
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}
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catch (System.Exception e)
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{
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